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Subject: Re: For programmers that their program is at least close to crafty level

Author: stuart taylor

Date: 13:19:44 12/21/02

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On December 21, 2002 at 15:06:50, Uri Blass wrote:

>On December 21, 2002 at 14:38:36, Wayne Lowrance wrote:
>
>>On December 21, 2002 at 14:13:42, Russell Reagan wrote:
>>
>>>On December 21, 2002 at 12:49:34, Uri Blass wrote:
>>>
>>>>I believe that I have ideas that can help your program to get to commercial
>>>>level or better than it in the next year.
>>>
>>>I have a hard time believing this. If you were serious about this, you could
>>>spend the time to implement known ideas, and then you'd have a program
>>>approximately on Crafty's playing level. Then you could spend a year adding your
>>>revolutionary ideas, and you could sell it and then you would get 100% of the
>>>profits instead of having to split it.
>>>
>>>If you have so many great ideas, why is Movei not commercial strength (or even
>>>close)?
>>
>>Took the words right out of my mouth
>>Thanks
>>Wayne
>
>I plan to continue to improve the strength of movei and maybe when it gets
>closer to be commercial strength there is going to be bigger chance that people
>are going to be interested in buying my ideas.
>
>I am going to release a new version in the near future.
>It is still not close to be commercial level but clearly better than the public
>version.
>
>Movei of today still knows nothing about king safety and almost nothing about
>pawn structure(only double pawns) but I plan to improve it.
>
>Uri
So what's your problem that you can do something better with someone ELSES
program?
Is there some banned substance in Israel or something?
S.Taylor



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