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Subject: Re: For programmers that their program is at least close to crafty level

Author: Uri Blass

Date: 13:26:14 12/21/02

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On December 21, 2002 at 16:19:44, stuart taylor wrote:

>On December 21, 2002 at 15:06:50, Uri Blass wrote:
>
>>On December 21, 2002 at 14:38:36, Wayne Lowrance wrote:
>>
>>>On December 21, 2002 at 14:13:42, Russell Reagan wrote:
>>>
>>>>On December 21, 2002 at 12:49:34, Uri Blass wrote:
>>>>
>>>>>I believe that I have ideas that can help your program to get to commercial
>>>>>level or better than it in the next year.
>>>>
>>>>I have a hard time believing this. If you were serious about this, you could
>>>>spend the time to implement known ideas, and then you'd have a program
>>>>approximately on Crafty's playing level. Then you could spend a year adding your
>>>>revolutionary ideas, and you could sell it and then you would get 100% of the
>>>>profits instead of having to split it.
>>>>
>>>>If you have so many great ideas, why is Movei not commercial strength (or even
>>>>close)?
>>>
>>>Took the words right out of my mouth
>>>Thanks
>>>Wayne
>>
>>I plan to continue to improve the strength of movei and maybe when it gets
>>closer to be commercial strength there is going to be bigger chance that people
>>are going to be interested in buying my ideas.
>>
>>I am going to release a new version in the near future.
>>It is still not close to be commercial level but clearly better than the public
>>version.
>>
>>Movei of today still knows nothing about king safety and almost nothing about
>>pawn structure(only double pawns) but I plan to improve it.
>>
>>Uri
>So what's your problem that you can do something better with someone ELSES
>program?
>Is there some banned substance in Israel or something?
>S.Taylor

I believe that my talent is ideas and not programming.
I do not think about changing the source code of another program but about
telling ideas that can help to improve programs.

Uri



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