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Subject: Re: Positional Moves Vs Strong Human Masters (4 Programs)

Author: John Lowe

Date: 14:14:30 12/21/02

Go up one level in this thread


On December 21, 2002 at 09:44:05, Bob Durrett wrote:

>On December 21, 2002 at 08:49:26, Uri Blass wrote:
>
>>On December 21, 2002 at 07:58:59, scott farrell wrote:
>>
>>>On December 21, 2002 at 01:48:41, Dana Turnmire wrote:
>>>
>>>Great thread. I am working on this sort of thing at the moment. I have been
>>>trying to make it play GM moves, with lots of sacs, and positional trickery.
>>
>>I think that it is a mistake to try to do the same as humans because I believe
>>that the assumption that GM's play better positional moves is wrong.
>>
>>There are also cases when there are a lot of positional moves that lead to
>>almost the same evaluation.
>
>Perhaps "positional" test positions, in test suites, should give several
>solutions with some solutions given more points than others.  I vaguely recall a
>chess book titled something like "Point Count Chess."  The author gave the
>reader the most points for finding the best move, but also awarded  a few points
>for lesser solutions.
>
>Maybe that should apply to chess engines too.  An engine that doesn't
>necessarily always find the very best move may still be able to play a decent
>game of positional chess.  Test suites aimed at measuring a chess engine's
>prowess at positional chess perhaps should be multi-solution.
>
>Bob D.
>
>>
>>If trying to learn to play moves of strong players is productive then
>>I see no reason to try to play the moves of GM's and not to try to play the
>>moves of the ssdf leaders(for example tiger's moves afainst ruffian).
>>
>>Uri

I remember 'point count chess'. I was playing at computer chess programming when
I had it.

It seems to me that most programmers pay great respect to Nimzowitsch and "My
system". Does anyone know of a better mentor for a chess program?



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