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Subject: Re: For programmers that their program is at least close to crafty level

Author: Wayne Lowrance

Date: 19:20:21 12/21/02

Go up one level in this thread


On December 21, 2002 at 21:10:27, Bob Durrett wrote:

>On December 21, 2002 at 16:26:14, Uri Blass wrote:
>
>>On December 21, 2002 at 16:19:44, stuart taylor wrote:
>>
>>>On December 21, 2002 at 15:06:50, Uri Blass wrote:
>>>
>>>>On December 21, 2002 at 14:38:36, Wayne Lowrance wrote:
>>>>
>>>>>On December 21, 2002 at 14:13:42, Russell Reagan wrote:
>>>>>
>>>>>>On December 21, 2002 at 12:49:34, Uri Blass wrote:
>>>>>>
>>>>>>>I believe that I have ideas that can help your program to get to commercial
>>>>>>>level or better than it in the next year.
>>>>>>
>>>>>>I have a hard time believing this. If you were serious about this, you could
>>>>>>spend the time to implement known ideas, and then you'd have a program
>>>>>>approximately on Crafty's playing level. Then you could spend a year adding your
>>>>>>revolutionary ideas, and you could sell it and then you would get 100% of the
>>>>>>profits instead of having to split it.
>>>>>>
>>>>>>If you have so many great ideas, why is Movei not commercial strength (or even
>>>>>>close)?
>>>>>
>>>>>Took the words right out of my mouth
>>>>>Thanks
>>>>>Wayne
>>>>
>>>>I plan to continue to improve the strength of movei and maybe when it gets
>>>>closer to be commercial strength there is going to be bigger chance that people
>>>>are going to be interested in buying my ideas.
>>>>
>>>>I am going to release a new version in the near future.
>>>>It is still not close to be commercial level but clearly better than the public
>>>>version.
>>>>
>>>>Movei of today still knows nothing about king safety and almost nothing about
>>>>pawn structure(only double pawns) but I plan to improve it.
>>>>
>>>>Uri
>>>So what's your problem that you can do something better with someone ELSES
>>>program?
>>>Is there some banned substance in Israel or something?
>>>S.Taylor
>>
>>I believe that my talent is ideas and not programming.
>>I do not think about changing the source code of another program but about
>>telling ideas that can help to improve programs.
>>
>>Uri
>
>You know, I feel the same way!  : )
>
>ALL JOKING ASIDE:
>
>The problem is one of marketing.  How do I convince anybody to invest in my
>ideas?  How does anybody do that?
>
>That's not limited to chess engine ideas.  The marketing and selling problems
>are very real.
>
>Maybe a person with many good ideas but short on certain skills, whatever they
>may be, should form a company and surround himself with good people who supply
>the missing skills.
>
>The problem is one of investment.  If you hire an employee, you must offer a
>competitive employment package.  Where will the money come from?
>
>An alternative would be for two or more people to form a partnership.  Each
>partner would contribute skills and talents not provided by others.
>
>If Uri is loaded with good ideas, [and why not?] then he might find a
>crackerjack programmer to become his partner.  Together they assume all the
>risks.  If success comes, they are both happy.  If not, they cry together.
>
>Investment is another problem.  If it takes two years to get return on
>investment, who will put the food on the table in the meantime?
>
>I truly believe that several regular contributors to this bulletin board could
>form a viable p
artnership.  It's just a matter of having sound business sense
>and a whole lot of work.
>
>Bob D.

But first you have to prove that your ideas relate to improved performance. Thus
far your program does not demonstrate this
Thank ou
Wayne



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