Author: Vladimir Medvedev
Date: 05:33:09 12/23/02
I have read "version history" files of some open source programs. Almost all authors mention solving WAC002 as some of milestones on their way :) Currently my program GreKo can solve WAC002. The common-known clue is to give some bonus for two far connected passers. The question is, what is the compromise value for this bonus? When I set this value to 350, my engine finds the solution very quick (at depth of 8-9, depending on other parameters), but this leads to some "strange" moves in practic games. Now I use default value of = 275, and GreKo still can solve WAC002 - but at depth of 12. I think that "strange sacrifices" in middlegame became much more rare. What is your experience with different values of this parameter?
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