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Subject: WAC 002, again... :)))

Author: Vladimir Medvedev

Date: 05:33:09 12/23/02


I have read "version history" files of some open source programs.
Almost all authors mention solving WAC002 as some of milestones on their way :)

Currently my program GreKo can solve WAC002. The common-known clue is to give
some bonus for two far connected passers.

The question is, what is the compromise value for this bonus?

When I set this value to 350, my engine finds the solution very quick (at depth
of 8-9, depending on other parameters), but this leads to some "strange" moves
in practic games.

Now I use default value of = 275, and GreKo still can solve WAC002 - but at
depth of 12. I think that "strange sacrifices" in middlegame became much more
rare.

What is your experience with different values of this parameter?



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