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Subject: Re: WAC 002, again... :)))

Author: Uri Blass

Date: 06:56:51 12/23/02

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On December 23, 2002 at 08:33:09, Vladimir Medvedev wrote:

>I have read "version history" files of some open source programs.
>Almost all authors mention solving WAC002 as some of milestones on their way :)
>
>Currently my program GreKo can solve WAC002. The common-known clue is to give
>some bonus for two far connected passers.

Movei can solve it without bonus for passed pawns and without bonus for
connected passed pawns.


>
>The question is, what is the compromise value for this bonus?
>
>When I set this value to 350, my engine finds the solution very quick (at depth
>of 8-9, depending on other parameters), but this leads to some "strange" moves
>in practic games.
>
>Now I use default value of = 275, and GreKo still can solve WAC002 - but at
>depth of 12. I think that "strange sacrifices" in middlegame became much more
>rare.

Based on your words:
If your target is to be better in test suites then use 350
If your target is to be better in games use 275

I cannot tell you which bonus to use because it is dependent in other
evaluations in your program.
>
>What is your experience with different values of this parameter?

I guess that 350 means 3.5 pawns but you cannot learn from experience of other
programmers who use a different evaluation.

other programmers may use different evaluation for rook,bishop,knight
and different piece square table and different mobility evaluation.

Uri



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