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Subject: Re: WAC 002, again... :)))

Author: Uri Blass

Date: 08:01:06 12/23/02

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On December 23, 2002 at 10:41:03, Vladimir Medvedev wrote:

>>Movei can solve it without bonus for passed pawns and without bonus for
>>connected passed pawns.
>
>At which depth? Is it due to good pawn extensions, or due to some other [secret]
>technique?

I remember that latest tested version solved it at depth 12 or 13 dependent on
size of hash tables.

I used verified null move pruning(otherwise it needed depth 14 and more time
because I do not extend pawn pushes that are not pawn to the 7th).

I use also check extensions.
>
>>Based on your words:
>>If your target is to be better in test suites then use 350
>>If your target is to be better in games use 275
>
>Yes, this seems to me reasonable.
>
>>other programmers may use different evaluation for rook,bishop,knight
>>and different piece square table and different mobility evaluation.
>
>In the sources I have read these values are quite typical (100-300-350-500-900,
>plus or minus 10...50 centipawns).

plus minus 10...50 centipawns+different piece square table may change.
I also do not know your piece square table for pawn in the 6th and in the 7th.

These difference together can be 75 between programs(only the difference between
+50 and -50 is more than 75).

Uri



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