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Subject: Re: About compiler optimizations

Author: Robert Hyatt

Date: 09:12:31 12/23/02

Go up one level in this thread


On December 23, 2002 at 09:28:30, Vincent Diepeveen wrote:

>On December 21, 2002 at 22:54:05, Eugene Nalimov wrote:
>
>>Wrong.
>>
>>In all compiler textbooks number of passes means "how much times compiler goes
>>through the program code" regardless of the program's representation -- be it
>>source or some intermediate form (quads, tuples, triades, ASTs, etc.).
>>
>>Thanks,
>>Eugene
>
>That's a different form of passes which have more to do with the difficulty
>of optimizing high level languages.
>
>Note i just quoted a statement from some researchers in the field
>of compiler optimizations.
>
>Of course that was from a few years ago. Let's be clear there. My knowledge
>is of course very limited with regards to todays compilers, like Bob's
>algorithmic computerchess knowledge is too.

If my chess algorithm knowledge was as limited as your compiler knowledge, I
could not even develop a legal move generator.





>
>>On December 21, 2002 at 21:20:26, Vincent Diepeveen wrote:
>>
>>>On December 21, 2002 at 17:45:43, Matt Taylor wrote:
>>>
>>>>On December 21, 2002 at 17:29:11, Vincent Diepeveen wrote:
>>>>
>>>>>On December 21, 2002 at 14:32:18, Matt Taylor wrote:
>>>>>
>>>>>checkout the compiler faq at :
>>>>>
>>>>>http://www.cs.strath.ac.uk/~hl/classes/52.358/FAQ/passes.html
>>>>>
>>>>>[off topic nonsense removed]
>>>>
>>>>Ok, the FAQ explains to me principles which were self-evident. When you read the
>>>>FAQ, you realize that an optimizing single-pass C compiler is not possible.
>>>>
>>>>"Optimization: Only really possible with a multi-pass compiler"
>>>>
>>>>It also reaffirms what I'd already stated -- multi-pass compilers are EASIER to
>>>>write because the code is more modular and has less coupling. Just about the
>>>>only data structure that you're going to rely on to go between stages is the
>>>>AST, and that's not that difficult.
>>>>
>>>>This is quite familiar for me as I've been working on a compiler implementation
>>>>for a C-like language. (Actually it's more like C++, but it lacks multiple
>>>>inheritance and templates.)
>>>>
>>>>-Matt
>>>
>>>If you have 'so much' experience with compilers, whereas i consider myself
>>>a layman; i just wrote a few very very primitif compilers (and no assembly
>>>output of them even); i wonder why you do not know what 'single pass
>>>compiler' means. It has to do with how many times a compiler reads
>>>the source code. Not so much how many high level optimizations
>>>you apply to it.
>>>
>>>So now you learned again something.
>>>
>>>Best regards,
>>>Vincent.



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