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Subject: Re: WAC 002, again... :)))

Author: Scott Gasch

Date: 10:49:31 12/23/02

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On December 23, 2002 at 08:33:09, Vladimir Medvedev wrote:

>I have read "version history" files of some open source programs.
>Almost all authors mention solving WAC002 as some of milestones on their way :)
>
>Currently my program GreKo can solve WAC002. The common-known clue is to give
>some bonus for two far connected passers.

My personal opinion about WAC.002 is that it may be a mistake to assign too high
a value to connected passers vs. KR.  Surely a bonus is in order but I believe
that if you give them such a heavy bonus so as to solve WAC.002 in 8 ply or so
you are making a mistake and will weaken the engine overall.

I think the way that WAC.002 should be solved is to have a promotion move on the
PV when you switch to Rxb2.  If you want to do this at ply 11-12 you will need
some passer push extensions.

>
>The question is, what is the compromise value for this bonus?
>
>When I set this value to 350, my engine finds the solution very quick (at depth
>of 8-9, depending on other parameters), but this leads to some "strange" moves
>in practic games.
>
>Now I use default value of = 275, and GreKo still can solve WAC002 - but at
>depth of 12. I think that "strange sacrifices" in middlegame became much more
>rare.
>
>What is your experience with different values of this parameter?

Good luck,
Scott



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