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Subject: Re: Move Ordering

Author: Uri Blass

Date: 16:21:57 12/23/02

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On December 23, 2002 at 18:31:03, Dieter Buerssner wrote:

>On December 23, 2002 at 18:08:15, Martin Bauer wrote:
>
>>Hello,
>>
>>i have a queastion about move ordering. There are many sources with move
>>ordering heuristics like killer heuristic, history and so on...
>>
>>But I found no description _how_ to program the move ordering in an _efficient_
>>way. In my own enginge I use an integer value together with the move and put it
>>on the move stack. Moves that should be searched first, become a high value and
>>the less important moves a low one. Then there is a function named
>>"NextBestMove" that that looks for the highest value at the actual searchdepth
>>on the movestack. Therefore it must look at all possible moves in the actual
>>position. When the best move is found, the value is set to -Matescore, so it can
>>not get the best move the next time the function is called.
>
>This is the normal way to do it, I think. Instead of giving a "marker score", to
>not search the move again, you could shift the move to the start or to the end
>of the array, and remember the new bounds (incrementing a pointer may be enough
>for this). This will save a few CPU cycles. It is essentially the inner loop of
>a normal selection sort.
>
>>This algorithm must have a look at all possible moves in the position at the
>>actual depth, even if the frist 10 best moves are searched. This look not
>>efficient to me, because it is an O(n) algorithm in reading the best move and
>>O(1) in storing the best move.
>
>I think, there is no practical better way. Sorting the whole move list can
>easily be done faster (especially, when it has some considerable length, so not
>just relpy to check). But often, the work will be done for nothing, because one
>move will be enough for a cutoff. I experimented a bit with the following idea:
>Try to guess, when we expect a fail high node: use the selection sort method
>above. Whe expecting a fail low node, do a qsort (the Standard C-language qsort
>would probably be a bit slow for this, because of all the calls to the compare
>function, I had written my own). But, I really could not measure any performance
>increase, so I gave up on the idea. It just made the code bigger ...

If you expect a fail low move you can simply not care about order of moves.
Latest movei does not continue to sort the moves if the first 10 moves did not
give a fail high(I do not know if 10 is the best number but the gain that I may
get from changing it is small because movei is not a fast searcher).

Uri



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