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Subject: Re: Move Ordering

Author: Uri Blass

Date: 02:32:06 12/24/02

Go up one level in this thread


On December 24, 2002 at 04:16:11, John Lowe wrote:

>On December 23, 2002 at 20:23:04, Robert Hyatt wrote:
>
>>On December 23, 2002 at 19:21:57, Uri Blass wrote:
>>
>>>On December 23, 2002 at 18:31:03, Dieter Buerssner wrote:
>>>
>>>>On December 23, 2002 at 18:08:15, Martin Bauer wrote:
>>>>
>>>>>Hello,
>>>>>
>>>>>i have a queastion about move ordering. There are many sources with move
>>>>>ordering heuristics like killer heuristic, history and so on...
>>>>>
>>>>>But I found no description _how_ to program the move ordering in an _efficient_
>>>>>way. In my own enginge I use an integer value together with the move and put it
>>>>>on the move stack. Moves that should be searched first, become a high value and
>>>>>the less important moves a low one. Then there is a function named
>>>>>"NextBestMove" that that looks for the highest value at the actual searchdepth
>>>>>on the movestack. Therefore it must look at all possible moves in the actual
>>>>>position. When the best move is found, the value is set to -Matescore, so it can
>>>>>not get the best move the next time the function is called.
>>>>
>>>>This is the normal way to do it, I think. Instead of giving a "marker score", to
>>>>not search the move again, you could shift the move to the start or to the end
>>>>of the array, and remember the new bounds (incrementing a pointer may be enough
>>>>for this). This will save a few CPU cycles. It is essentially the inner loop of
>>>>a normal selection sort.
>>>>
>>>>>This algorithm must have a look at all possible moves in the position at the
>>>>>actual depth, even if the frist 10 best moves are searched. This look not
>>>>>efficient to me, because it is an O(n) algorithm in reading the best move and
>>>>>O(1) in storing the best move.
>>>>
>>>>I think, there is no practical better way. Sorting the whole move list can
>>>>easily be done faster (especially, when it has some considerable length, so not
>>>>just relpy to check). But often, the work will be done for nothing, because one
>>>>move will be enough for a cutoff. I experimented a bit with the following idea:
>>>>Try to guess, when we expect a fail high node: use the selection sort method
>>>>above. Whe expecting a fail low node, do a qsort (the Standard C-language qsort
>>>>would probably be a bit slow for this, because of all the calls to the compare
>>>>function, I had written my own). But, I really could not measure any performance
>>>>increase, so I gave up on the idea. It just made the code bigger ...
>>>
>>>If you expect a fail low move you can simply not care about order of moves.
>>>Latest movei does not continue to sort the moves if the first 10 moves did not
>>>give a fail high(I do not know if 10 is the best number but the gain that I may
>>>get from changing it is small because movei is not a fast searcher).
>>>
>>>Uri
>>
>>I've done this in crafty for many years.  I try the hash move, the good capture
>>moves, the killer moves (2), and then if the first 4 history moves don't produce
>>a fail high, I just take the remaining moves in the order they were generated.
>>
>>saves time.
>
>I have understood good capture, killer and history but could you expand "hash
>move" a little. (Terra incognita for me)

hash move is a move that you remember from the hash tables and caused a fail
high in the same position in previous search.

Uri



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