Author: José Carlos
Date: 07:36:48 12/24/02
Go up one level in this thread
On December 23, 2002 at 19:46:59, Martin Giepmans wrote: >On December 23, 2002 at 19:11:10, Uri Blass wrote: > >>On December 23, 2002 at 15:25:06, Martin Giepmans wrote: >> >>>On December 23, 2002 at 14:57:02, Bob Durrett wrote: >>> >>>> >>>>Not being up-to-speed on reading programming journals in all languages, I am not >>>>sure that the following idea is original. But I will "take my chances" in the >>>>hope of not being Zapped too badly if it is not original. : ) >>>> >>>>I am interested in adaptive programs, especially as the theory applies to chess >>>>engines. >>>> >>>>The basic concept is to produce a program that will change itself "in a big >>>>way," as the environment or problems being solved change. This >>>>self-modification would take place several or many times in as short a time as >>>>an hour. >>>> >>>>Still trying to stay general: How to do this? >>>> >>>>One way, impractical for sure, would be to have a single overall program which >>>>was a package consisting of many specific programs. As the environment or other >>>>factors changed, the program would be stimulated to jump from the current >>>>specific program to the more appropriate one, with the necessary data >>>>transferred to the new specific program. This sort of jump could occur often >>>>and many times as the need dictated. >>>> >>>>Perhaps a more practical approach might be to have a single program with many >>>>parameters that could be set or reset quickly. In this scenario, the stimuli >>>>would result in calling of a "reconfigure" program. This program would then, >>>>very quickly, reset the parameters of the main program. In this way, the main >>>>program would, in effect, be a new program. >>>> >>>>A more generalized version of the latter approach would be for the "reconfigure" >>>>program to VERY QUICKLY make extensive modifications to the main program. >>>> >>>>Are these ideas any good? >>>> >>>>If they are, are they currently in use in existing chess engines? >>>> >>>>If not, does this sound like a possible improvement for the future? >>>> >>>>What is your "gut feel" in this matter? >>>> >>>>Bob D. >>> >>>I wonder if there is a "real" difference between >>> >>>(a) a program that changes itself (even in a big way) >>>(b) a normal program that has code like "if a then x else if b then y .." >>> >>>Theorem: for every program of type a there is program of type b that behaves >>>exactly the same. >>>(ie no differences in output, although there may be differences in the "black >>>box") >>> >>>True? >>> >>>Martin >> >>No >> >>I assume limited memory and you simply do not have enough memory to write >>a program of type b to give the same output. >> >>Uri > >if ... then load module x else if .. then load module y ... >Or is that a program of type (a)? >In the happy(?) days of DOS many "normal" programs did this. It was called >"overlay". > >Martin I think it is theoretically possible (due to finite symbol universe in a computer), but practically impossible. A wild example of program of type a: ChangeProgram() { MemoryPositionOwnedByTheProgram m; LegalAssemblyInstruction i; LegalParameterForInstruction p; m = RandomPosition(); i = RandomInstruction(); p = RandomNumber(); WriteInstructionToMemory(i,p,m); } You can't simulate that with if ... else. José C.
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