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Subject: Re: WHAT is the definition of a backward pawn?

Author: Bas Hamstra

Date: 13:59:50 12/24/02

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On December 24, 2002 at 15:17:02, Russell Reagan wrote:

>On December 24, 2002 at 14:00:22, Bas Hamstra wrote:
>
>>- - - - - - - -
>>- - - B - - - -
>>- - - W - - - -
>>- - - - - - - -
>>- - - - - - - -
>>- - - - - - - -
>>- - - - W - - -
>>- - - - - - - -
>
>Saying that the white pawn (either) is weak is like two men having a duel, and
>one man shoots the other, and the man that got shot feeling that it was a draw
>because both men are going to die, even though his opponent may not die for many
>years.
>
>The white pawn may, by definition, be "backward" or "theoretically weak", but,
>all other things being equal, black will lose its pawn long before black could
>exploit the white weak pawn. It's all relative really. If all other things are
>equal, then white has an advantage. If black can capture the white pawn on d6 on
>the next move, then it's most likely a draw.
>
>Instead of thinking, "is this pawn weak?", think, "is this pawn weak relative to
>my opponents'?" The one pawn may be weak, but in comparisson to the opposition's
>pawn structure, it may be a great advantage. This is just more of the danger (or
>lack of perfection) in detecting this stuff statically. The evaluation might
>say, "both sides have a weak pawn, even score" when that is not the case.
>Black's pawn is weaker than white's. It is planted there forever, further
>restricting black's pieces. Barring any immediate captures of white's advanced
>pawn, white will eventually be able to trade off pawns and obtain a passer.
>Black may be able to draw, depending on the other circumstances.
>
>The point is, again, that you will probably always be able to find specific
>positions that your current method doesn't handle correctly. Look for the
>general solution, then try to generalize it more. Detecting dynamics statically
>is a difficult thing to do :)

Maybe, but it works if you do it right. Take for example Crafty's candidate
passer code. It provides a very effective look-ahead that causes it to put it's
pawns right far before a search could ever detect it. Currently I am
experimenting with detecting the set of pawns that is not pawn-defendable. At
first sight these points in the position seem really interesting. And I don't
have to penalize them all alike, it's easy to classify them further, for
instance penalize "open" pawns that can't move the most, other open pawns in
between en non-open pawns less. I fail to see why an undefendable open pawn is
ANY better than an isolated open pawn. In short: worth a try for me...

Best regards,
Bas.











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