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Subject: Re: Does this position blow up your program?

Author: Martin Giepmans

Date: 05:11:55 12/25/02

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On December 25, 2002 at 00:51:57, John Lowe wrote:

>On December 24, 2002 at 18:11:51, Martin Giepmans wrote:
>
>>On December 24, 2002 at 12:32:55, John Lowe wrote:
>>
>>>On December 23, 2002 at 15:37:07, Martin Giepmans wrote:
>>>
>>>>On December 23, 2002 at 15:16:44, Mike Byrne wrote:
>>>>
>>>>>[d]R6R/3Q4/1Q4Q1/4Q3/2Q4Q/Q4Q2/pp1Q4/kBNN1KB1 w - - 0 1
>>>>>
>>>>>So far , every Palm program and Chess Tiger have fatal errors with this
>>>>>position.  Supossedly, this is the largest number of  possible legal number of
>>>>>moves, 218, available from one position in chess.  If you can prove this wrong,
>>>>>you'll go down in History.
>>>>>
>>>>>http://www.rescon.de/Compu/schachzahl2_e.html
>>>>
>>>>
>>>>"Qd2xb2 mate!" says my program. 29 nodes calculated to find this brilliancy.
>>>>
>>>>It didn't blow up, the monitor didn't explode in my face, the AMD-processor
>>>>didn't implode, even my cigarette didn't catch fire ...
>>>>
>>>>I must say that I find this at least a little bit disappointing ;)
>>>>
>>>>Martin
>>>
>>>Hi Martin,
>>>
>>>You can borrow my failure if you like.
>>
>>Thanks!  Do you really want it back?
>>>
>>>How did you manage to calculate 29 nodes before you found a mate in one?
>>
>>I don't know if you grinned when you wrote that.
>>Do you mean that 29 is way too much for a mate in (only) one <grin>
>>or do you mean that 29 is not enough?
>>
>>Martin
>
>Of course I grinned. The whole position is a party game.
>
>I'm trying to imagine which order you would have to evaluate moves in to have 28
>misses before finding one of the mates.
>
29 nodes is the total number of nodes visited in the searchtree; even in
the first iteration this is usually (much) more than the number of moves
tried at the root. It probably did only a few moves at the root, found a
mate and stopped.

>My program generates little piece moves first and would have stumbled over the
>knight mate - then it would(irrationally) have finished all the moves and
>selected its favourite mate - which is why it crashed.....
>
>
>Happy Christmas

Happy Christmas too!



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