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Subject: Re: Does this position blow up your program?

Author: John Lowe

Date: 09:31:17 12/25/02

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On December 25, 2002 at 11:55:24, Martin Giepmans wrote:

>On December 25, 2002 at 11:27:52, Martin Giepmans wrote:
>
>>On December 25, 2002 at 08:33:00, John Lowe wrote:
>>
>>>On December 25, 2002 at 08:11:55, Martin Giepmans wrote:
>>>
>>>>On December 25, 2002 at 00:51:57, John Lowe wrote:
>>>>
>>>>>On December 24, 2002 at 18:11:51, Martin Giepmans wrote:
>>>>>
>>>>>>On December 24, 2002 at 12:32:55, John Lowe wrote:
>>>>>>
>>>>>>>On December 23, 2002 at 15:37:07, Martin Giepmans wrote:
>>>>>>>
>>>>>>>>On December 23, 2002 at 15:16:44, Mike Byrne wrote:
>>>>>>>>
>>>>>>>>>[d]R6R/3Q4/1Q4Q1/4Q3/2Q4Q/Q4Q2/pp1Q4/kBNN1KB1 w - - 0 1
>>>>>>>>>
>>>>>>>>>So far , every Palm program and Chess Tiger have fatal errors with this
>>>>>>>>>position.  Supossedly, this is the largest number of  possible legal number of
>>>>>>>>>moves, 218, available from one position in chess.  If you can prove this wrong,
>>>>>>>>>you'll go down in History.
>>>>>>>>>
>>>>>>>>>http://www.rescon.de/Compu/schachzahl2_e.html
>>>>>>>>
>>>>>>>>
>>>>>>>>"Qd2xb2 mate!" says my program. 29 nodes calculated to find this brilliancy.
>>>>>>>>
>>>>>>>>It didn't blow up, the monitor didn't explode in my face, the AMD-processor
>>>>>>>>didn't implode, even my cigarette didn't catch fire ...
>>>>>>>>
>>>>>>>>I must say that I find this at least a little bit disappointing ;)
>>>>>>>>
>>>>>>>>Martin
>>>>>>>
>>>>>>>Hi Martin,
>>>>>>>
>>>>>>>You can borrow my failure if you like.
>>>>>>
>>>>>>Thanks!  Do you really want it back?
>>>>>>>
>>>>>>>How did you manage to calculate 29 nodes before you found a mate in one?
>>>>>>
>>>>>>I don't know if you grinned when you wrote that.
>>>>>>Do you mean that 29 is way too much for a mate in (only) one <grin>
>>>>>>or do you mean that 29 is not enough?
>>>>>>
>>>>>>Martin
>>>>>
>>>>>Of course I grinned. The whole position is a party game.
>>>>>
>>>>>I'm trying to imagine which order you would have to evaluate moves in to have 28
>>>>>misses before finding one of the mates.
>>>>>
>>>>29 nodes is the total number of nodes visited in the searchtree; even in
>>>>the first iteration this is usually (much) more than the number of moves
>>>>tried at the root. It probably did only a few moves at the root, found a
>>>>mate and stopped.
>>>>
>>>>>My program generates little piece moves first and would have stumbled over the
>>>>>knight mate - then it would(irrationally) have finished all the moves and
>>>>>selected its favourite mate - which is why it crashed.....
>>>>>
>>>>>
>>>>>Happy Christmas
>>>>
>>>>Happy Christmas too!
>>>
>>>DIY wants to know if it can be a Spider when it grows up.
>>
>>I don't think so. A real spider is much smarter.
>>I always have a plastic spider with me when I play in tournaments.
>>Till now it scared one operator (who suffered from arachnaphobia)
>>but it didn't impress the engines at all.
>>I'll have to find a better strategy ;)
>>
>>Martin
>
>Ah, I see that I misunderstood your question.
>Your program DIY wanted to know if can be a Spider ...
>Sure DIY! If you can ask such questions you must be quite smart already.
>That promises a bright future!
>
>Advice: count your legs every day. As long as you have 8 legs
>everything is probably OK.
>
>Martin

At least Spider wasn't spooked by nine white queens and two connected enemy
passed pawns.

I wonder if it's possible to generate that position within the rules?



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