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Subject: Re: How to do my perft faster without 2 exe files and without doing movei

Author: Uri Blass

Date: 10:13:46 12/25/02

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On December 25, 2002 at 12:27:47, Jeremiah Penery wrote:

>On December 25, 2002 at 11:18:54, Uri Blass wrote:
>
>>I guess that releasing 2 exe file when one file is not supposed to be used for
>>playing is the most simple solution (using #define game c when c is from a text
>>file is better but I do not know if it is possible).
>>
>>Uri
>
>#define shouldn't work in that way, because it is only used in the compiler
>preprocessor
>
>I think the easiest way would be to just copy your functions (gen, makemove,
>undomove - whichever calculates the stuff that perft doesn't need) and remove
>the extra stuff.  So you have gen(), perft_gen(), makemove(), perft_makemove(),
>etc.  Then when you do perft, just call the appropriate one.

I am afraid that doing the code longer may cause the program to be slower.

I think that I will have simply 2 exe file

If I tell the computer #define game 0 and do #if game==1...#endif then I get
annoying warning from the compiler but perft is done faster.

Another way is Dieter's suggestion but it means that I need to add some .h files
for every function that I need to do fast code in part of the cases.

Uri



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