Author: Uri Blass
Date: 14:49:59 12/25/02
Go up one level in this thread
On December 25, 2002 at 17:19:30, Jeremiah Penery wrote: >On December 25, 2002 at 15:37:04, Dave Gomboc wrote: > >>On December 25, 2002 at 12:27:47, Jeremiah Penery wrote: >> >>>On December 25, 2002 at 11:18:54, Uri Blass wrote: >>> >>>>I guess that releasing 2 exe file when one file is not supposed to be used for >>>>playing is the most simple solution (using #define game c when c is from a text >>>>file is better but I do not know if it is possible). >>>> >>>>Uri >>> >>>#define shouldn't work in that way, because it is only used in the compiler >>>preprocessor >>> >>>I think the easiest way would be to just copy your functions (gen, makemove, >>>undomove - whichever calculates the stuff that perft doesn't need) and remove >>>the extra stuff. So you have gen(), perft_gen(), makemove(), perft_makemove(), >>>etc. Then when you do perft, just call the appropriate one. >> >>Ugh. Uri's learning to program, don't teach him cut-and-paste! It's the >>easiest method, and also the worst. :-( >> >>Dave > >Well, he wants the same move generation functions, minus some move ordering >calculations. He doesn't want to use 'if' clauses to do it, because they add >instructions (supposedly slowing the program down). How else would you suggest >to do it simply, other than cut/paste? Note that his current solution (separate >exe files, one for games and one for perft) is cut-and-paste of the entire >program, not just a couple functions. :) > >But, now that I think about it, Uri really should try just using simple 'if' >clauses. The branch predictor should be almost perfectly accurate there, >meaning that there will be negligible speed loss due to extra comparisons. I think that the simplest solution is to release 2 exe files. In order to release 2 exe files I do not need to copy and paste and I only need to change one number in the code(changing one number means compiler warnings but I do not care about the warnings for the perft function). Uri
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.