Author: Russell Reagan
Date: 17:40:51 12/26/02
Will this correctly handle all of the cases for generating moves when in check?
(scope denoted by whitespace indentation)
if number of pieces giving check is 1
generate moves that capture the piece giving check
generate moves that block the checking piece
generate capture moves for king
generate non-capture moves for king
Maybe someone can give some advice on generating moves when in check. I think I
have all of the cases covered, but I'm not 100% sure.
Also, is it possible for there to be more than 2 pieces delivering check at the
same time? I don't think it can be achieved in a legal game. Anyone know for
sure?
Russell
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