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Subject: Getting out of check

Author: Russell Reagan

Date: 17:40:51 12/26/02


Will this correctly handle all of the cases for generating moves when in check?

(scope denoted by whitespace indentation)
if number of pieces giving check is 1
    generate moves that capture the piece giving check
    generate moves that block the checking piece
generate capture moves for king
generate non-capture moves for king

Maybe someone can give some advice on generating moves when in check. I think I
have all of the cases covered, but I'm not 100% sure.

Also, is it possible for there to be more than 2 pieces delivering check at the
same time? I don't think it can be achieved in a legal game. Anyone know for
sure?

Russell



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