Author: Drexel,Michael
Date: 13:55:49 12/28/02
Go up one level in this thread
On December 28, 2002 at 15:15:11, Uri Blass wrote:
>You can download it at in the download section
>
>at http://wbec-ridderkerk.nl/
>
>It includes also function to calculate perft please check if there is a bug in
>these function.
>
>I believe that it is the fastest free program to calculate perft but you can
>correct me if I am wrong.
>
>A known problem that I will correct in the next version.
>
>Movei can crush if I give it bigger value than 20 to perft.
>
>[D]k1b5/1p1p4/pPpP4/P1P5/5p1p/4pPpP/4P1P1/5B1K w - - 0 1
>Here movei can calculate perft 20 correctly but crash when I give it 21.
>
>Uri
Hi Uri,
Im ill right now and have to stay in bed for a few days. so I do have a lot of
time. I have played 5 games with your program on Fritz server.
maybe this is interesting for you:
[Event "Wertungspartie, 5m + 0s"]
[Site "Maschinenraum"]
[Date "2002.12.28"]
[Round "?"]
[White "Fritz 8"]
[Black "movei00_799"]
[Result "1-0"]
[ECO "E69"]
[WhiteElo "2490"]
[BlackElo "2381"]
[PlyCount "111"]
[TimeControl "300"]
1. c4 {[%emt 0:00:00]} Nf6 {[%emt 0:00:00]} 2. Nf3 {[%emt 0:00:00]} g6 {
[%emt 0:00:00]} 3. g3 {[%emt 0:00:00]} Bg7 {[%emt 0:00:00]} 4. Bg2 {
[%emt 0:00:00]} O-O {[%emt 0:00:00]} 5. O-O {[%emt 0:00:00]} d6 {[%emt 0:00:00]
} 6. d4 {[%emt 0:00:00]} Nbd7 {[%emt 0:00:00]} 7. Nc3 {[%emt 0:00:00]} e5 {
[%emt 0:00:00]} 8. e4 {[%emt 0:00:00]} c6 {[%emt 0:00:00]} 9. h3 {
[%emt 0:00:00]} Qb6 {[%emt 0:00:00]} 10. Re1 {[%emt 0:00:00]} exd4 {
[%emt 0:00:00]} 11. Nxd4 {[%emt 0:00:00]} Ne8 {[%emt 0:00:00]} 12. Nb3 {
[%emt 0:00:00]} a5 {[%emt 0:00:00]} 13. Be3 {[%emt 0:00:00]} Qb4 {
[%emt 0:00:00]} 14. a3 {[%emt 0:00:00]} Qxc4 {[%emt 0:00:00]} 15. Nd4 {
[%emt 0:00:00]} Bxd4 {[%emt 0:00:03]} 16. Bxd4 {[%emt 0:00:03]} Nc5 {
[%emt 0:00:06]} 17. Bf1 {[%emt 0:00:00]} Qe6 {[%emt 0:00:03]} 18. Bxc5 {
[%emt 0:00:10]} dxc5 {[%emt 0:00:00]} 19. Na4 {[%emt 0:00:09]} Nc7 {
[%emt 0:00:00]} 20. e5 {[%emt 0:00:03]} Qe7 {[%emt 0:00:04]} 21. Qd6 {
[%emt 0:00:04]} Qxd6 {[%emt 0:00:05]} 22. exd6 {[%emt 0:00:00]} Nd5 {
[%emt 0:00:02]} 23. Bg2 {[%emt 0:00:03]} Rb8 {[%emt 0:00:06]} 24. Rad1 {
[%emt 0:00:07]} b6 {[%emt 0:00:04]} 25. Nc3 {[%emt 0:00:07]} Nxc3 {
[%emt 0:00:00]} 26. bxc3 {[%emt 0:00:01]} Bd7 {[%emt 0:00:01]} 27. g4 {
[%emt 0:00:05]} Rfd8 {[%emt 0:00:00]} 28. g5 {[%emt 0:00:13]} a4 {
[%emt 0:00:02]} 29. Kh2 {[%emt 0:00:16]} b5 {[%emt 0:00:02]} 30. Re4 {
[%emt 0:00:02]} Rb6 {[%emt 0:00:01]} 31. Kg3 {[%emt 0:00:09]} Kf8 {
[%emt 0:00:04]} 32. Bf3 {[%emt 0:00:01]} Kg7 {[%emt 0:00:03]} 33. Bh1 {
[%emt 0:00:17]} Be6 {[%emt 0:00:05]} 34. Re3 {[%emt 0:00:15]} c4 {
[%emt 0:00:05]} 35. Kf4 {[%emt 0:00:07]} c5 {[%emt 0:00:05]} 36. Ke5 {
[%emt 0:00:08]} Bd7 {[%emt 0:00:01]} 37. Kd5 {[%emt 0:00:03]} Rc8 {
[%emt 0:00:00]} 38. Re7 {[%emt 0:00:06]} Be6+ {[%emt 0:00:00]} 39. Ke5 {
[%emt 0:00:05]} Rd8 {[%emt 0:00:00]} 40. Rb7 {[%emt 0:00:04]} Rxb7 {
[%emt 0:00:03]} 41. Bxb7 {[%emt 0:00:00]} Bxh3 {[%emt 0:00:05]} 42. Bc6 {
[%emt 0:00:03]} Bd7 {[%emt 0:00:01]} 43. Bxd7 {[%emt 0:00:03]} Rxd7 {
[%emt 0:00:01]} 44. Kd5 {[%emt 0:00:00]} Rd8 {[%emt 0:00:03]} 45. Kxc5 {
[%emt 0:00:01]} f6 {[%emt 0:00:08]} 46. Kxb5 {[%emt 0:00:00]} Rb8+ {
[%emt 0:00:02]} 47. Kxc4 {[%emt 0:00:02]} fxg5 {[%emt 0:00:04]} 48. d7 {
[%emt 0:00:00]} Rd8 {[%emt 0:00:02]} 49. Kc5 {[%emt 0:00:02]} h5 {
[%emt 0:00:03]} 50. Kd6 {[%emt 0:00:02]} h4 {[%emt 0:00:03]} 51. c4 {
[%emt 0:00:01]} h3 {[%emt 0:00:02]} 52. c5 {[%emt 0:00:01]} Rf8 {[%emt 0:00:03]
} 53. c6 {[%emt 0:00:01]} h2 {[%emt 0:00:06]} 54. c7 {[%emt 0:00:00]} Rf6+ {
[%emt 0:00:04]} 55. Ke5 {[%emt 0:00:00]} Rxf2 {[%emt 0:00:04]} 56. c8=Q
{movei00_799 gibt auf [%emt 0:00:01]} 1-0
[D] 3r4/5pkp/1r1Pb1p1/1pp1K1P1/p1p5/P1P1R2P/5P2/3R3B b - - 0 36
this is a favourable position for black. a good move is obviously 36...b4.
shredder found this immediately. later on he prefers 36...h6 37.h4 b4
which makes not much difference. 36...Re8 followed by 37...b4 is also very
strong in this position. your program played 36...Bd7 which is really a weak
move (Sorry). your program should be able to create passed pawns in this type of
positions even in 5 min games on Athlon@1.6Ghz.
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