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Subject: Re: Question about possible pawn positions

Author: Les Fernandez

Date: 21:13:49 12/30/02

Go up one level in this thread


On December 30, 2002 at 14:24:14, Heiner Marxen wrote:

>On December 29, 2002 at 14:00:20, Les Fernandez wrote:
>
>>On December 29, 2002 at 08:24:22, Uri Blass wrote:
>>
>>>On December 29, 2002 at 08:11:13, John Lowe wrote:
>>>
>>>>On December 29, 2002 at 07:00:11, Uri Blass wrote:
>>>>
>>>>>On December 29, 2002 at 00:26:50, Les Fernandez wrote:
>>>>>
>>>>>>[D]4k3/8/8/8/8/2P5/1PPP4/4K3 w - -
>>>>>>
>>>>>>The above pawn structure to the best of my knowledge can't ever be reached since
>>>>>>the c3 pawn would have had to come from either b2-c2-d2.  Are there alot of
>>>>>>these type of positions or are there a handful of pawn structures that we know
>>>>>>can't happen?
>>>>>
>>>>>I do not understand your question because I do not know what you mean by a lot.
>>>>>
>>>>>There are other pawn structures that cannot happen
>>>>>[D]8/8/8/8/8/P7/PPk5/K7 w - - 0 1
>>>>>
>>>>>Doy you ask for the number or the relative number of illegal pawn structures?
>>>>>
>>>>>Uri
>>>>Hi Uri
>>>>
>>>>I wonder if the algorithm for spotting illegal pawn structures is complex or
>>>>only fairly simple.........?
>>>
>>>It may be possible to do a simple algorithm to spot part of the illegal pawn
>>>structures but i believe that an algorithm to spot all of them may be complex.
>>>
>>>Uri
>>>>
>>>>Illegal pawn structues don't happen in real games - human or computer so another
>>>>question is "could the identification of an illegal pawn structure _ever_ be
>>>>relevant in chess programming?"
>>>>
>>>>I don't think so..........you?
>>>
>>>I agree.
>>>I do not see how identification of an illegal pawn structure can be relevant for
>>>chess programs.
>>
>>Hello Uri,
>>
>>Well it may not be as relevant in chess progrmas but the work I am doing makes
>>it very relevant since I am generating chess positions with pawns for which I
>>need to know is a correct position or not.
>
>The ultimate answer to this is a "proof game", a legal game that yields
>the position in question.  While some pawn structures are relatively easy
>to prove illegal (counting necessary captures and opponent pieces),
>this can become very complex.  Construction of proof games is part of
>retro-analysis, and AFAIK, not at all easy in the general case.

Hi Heiner,

Yes I agree not at all easy!!  As I mentioned in a prior post today I think
after reading about all these various pawn formations I am going to forget about
incorporating pawns in a utility I am working on until much more info is
available on the subject.

Les

>
>Cheers,
>Heiner
>
>>Les
>>
>>>
>>>Uri



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