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Subject: Re: overflow problem crafty in perft

Author: Uri Blass

Date: 12:17:20 12/31/02

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On December 31, 2002 at 15:07:02, Uri Blass wrote:

>On December 31, 2002 at 14:04:03, Uri Blass wrote:
>
>>On December 31, 2002 at 13:53:13, Vincent Diepeveen wrote:
>>
>>>On December 31, 2002 at 12:54:36, Uri Blass wrote:
>>>
>>>it has nothing to do with generating at all of course.
>>>if i use my incremental attacktable it will beat it of course.
>>
>>I know that it is possible to do it faster but no program that I know does it.
>>
>>Some points that are possible to improve in movei.
>>
>>1)Movei does not use assembler stuff.
>>2)Movei use no profile optimization except optimize for speed.
>>3)Movei use no special hash tables to calculate perft faster(of course hash
>>tables cannot be used in a similiar way to chess but they can be used).
>>
>>Uri
>
>I can add that special code for white and for black in the move generator can
>also help movei.
>Movei of today does not have it(I added special code for cases when there are no
>pins but not for white and black).
>
>There are other small improvement that may be done so I believe than a good
>programmer can change movei to be twice faster even without hash tables.
>
>Uri

I can also add that I think that it will not be hard task at least to do it for
pawns when it is more important to do it so I guess that I will do it in the
near future(movei of today still use a significant time in generating moves so I
expect it to give me some improvement).

Thanks for suggesting this possibility.

Uri



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