Author: Uri Blass
Date: 12:17:20 12/31/02
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On December 31, 2002 at 15:07:02, Uri Blass wrote: >On December 31, 2002 at 14:04:03, Uri Blass wrote: > >>On December 31, 2002 at 13:53:13, Vincent Diepeveen wrote: >> >>>On December 31, 2002 at 12:54:36, Uri Blass wrote: >>> >>>it has nothing to do with generating at all of course. >>>if i use my incremental attacktable it will beat it of course. >> >>I know that it is possible to do it faster but no program that I know does it. >> >>Some points that are possible to improve in movei. >> >>1)Movei does not use assembler stuff. >>2)Movei use no profile optimization except optimize for speed. >>3)Movei use no special hash tables to calculate perft faster(of course hash >>tables cannot be used in a similiar way to chess but they can be used). >> >>Uri > >I can add that special code for white and for black in the move generator can >also help movei. >Movei of today does not have it(I added special code for cases when there are no >pins but not for white and black). > >There are other small improvement that may be done so I believe than a good >programmer can change movei to be twice faster even without hash tables. > >Uri I can also add that I think that it will not be hard task at least to do it for pawns when it is more important to do it so I guess that I will do it in the near future(movei of today still use a significant time in generating moves so I expect it to give me some improvement). Thanks for suggesting this possibility. Uri
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