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Subject: Re: about using killers in Rebel and about programming

Author: Uri Blass

Date: 15:47:17 12/31/02

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On December 31, 2002 at 18:08:57, Jon Dart wrote:

>On December 31, 2002 at 17:49:52, Uri Blass wrote:
>
>>I am interested to know if using 4 killers is a new idea or maybe this idea is
>>known to be used by other programs.
>
>This is a well-known idea. Ed's "mate-killer" idea is new, AFAIK.

Maybe it is known but not to me.

I thought more about pruning and extensions and did not work a lot about move
ordering but I remembered 2 killers and not 4 killers from discussions.

Ed's way of presenting things is productive because the problem with source code
is that I am usually too lazy to try to read and understand it when I do not
know when to begin to read.

I got the impression that crafty use 2 killers in the last time that I looked at
it but maybe I understood wrong(it is not important now for me to look at it
again)

Do all the good programs(with source code) use 4 killers in that order?
Do programmers test to compare with other possibiliries(3 killers or 5 killers
or different order)

>
>>I still do not use check bound software.
>>I asked in a previous discussion about checking bounds but I solved the
>>problem that caused me to ask about it and I also read a claim that if a
>>varaible is out of bound the program should crush.
>
>Bounds Checker is an excellent program. It is neither free nor cheap, but
>is easy to use and well-integrated with Visual C++. I highly recommend it.
>
>There are free libraries and tools that can do some of the same things,
>but the ones I've seen are not easy to use, and some conflict with VC++
>libraries and headers.
>
>--Jon

Yes

I guess that not having check bounds is a kind of time bomb.
you may test idea and find that the idea is bad when the real reason is some
A[-1] that has different influence and not the idea when the different influence
is not crushing.

Uri



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