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Subject: A book suggestion for holiday reading + comments on AI

Author: Edward Seid

Date: 17:08:19 01/01/03


If you're looking for some light but thought-provoking reading for the holidays,
may I suggest "Blondie24: Playing at the Edge of AI".  You can order it from
amazon.com at http://www.amazon.com/exec/obidos/ASIN/1558607838/hawaiichesspr-20

It tells the story of Blondie24, a computer program that taught itself how to
play checkers using an AI implementation of evolution and natural selection.  It
provides a refreshing and different perspective than that of the brute-force
number crunchers, ie a vast majority of all current chessplaying programs.

As an avid fan of computer chess and an aspiring programmer who hopes to write a
chessplaying engine someday, I was a bit saddened by a statement made by the
author... "... if Deep Blue is truly the triumph of artificial intelligence,
then we've had very little success in getting machines to 'think', for Deep Blue
has next to nothing to do with computers that think.  It's mainly a very fast
calculator designed for one task: playing chess".

That statement made me question why I should even bother writing a chessplaying
program, for it's really nothing more than a fast calculator.  Wouldn't it be
infinitely more satisfying to create something that could 'think' and learn,
even if it only played at an amateur level?



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