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Subject: Re: TABLE: State-space and game-tree complexity of various games

Author: Dan Andersson

Date: 03:36:42 01/02/03

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One datum that would be interesting to know would be how easy/hard each move
decision is. For some games the ease of selection is high even though the number
of possible moves are many. How one should quantify such a thing is a problem
though. Permanence of PV, prevalence of singular moves, effective pruning
methods?

MvH Dan Andersson



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