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Subject: Re: Japan Has The World's Fastest Supercomputer

Author: Vincent Diepeveen

Date: 06:59:21 01/03/03

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On January 02, 2003 at 21:25:31, Robert Hyatt wrote:

current crays are 1ghz clocked and have 256K cache too.

16 x 1Ghz = 16Ghz

If you get 6-7MLN at that, then i do not find that
very impressive when compared to crafty which will
get easily a similar node count and it is as you say
not optimized for Cray.

>On January 01, 2003 at 11:58:57, Vincent Diepeveen wrote:
>
>>On January 01, 2003 at 11:53:46, Robert Hyatt wrote:
>>
>>>On January 01, 2003 at 02:01:15, Vincent Diepeveen wrote:
>>>
>>>>On December 31, 2002 at 10:58:40, Robert Hyatt wrote:
>>>>
>>>>>On December 31, 2002 at 08:47:37, Frank Phillips wrote:
>>>>>
>>>>>>On December 30, 2002 at 19:25:09, Vincent Diepeveen wrote:
>>>>>>
>>>>>>>On December 30, 2002 at 13:34:31, Frank Phillips wrote:
>>>>>>>
>>>>>>>>On December 30, 2002 at 11:33:18, Vincent Diepeveen wrote:
>>>>>>>>
>>>>>>>>>On December 30, 2002 at 05:26:32, Graham Laight wrote:
>>>>>>>>>
>>>>>>>>>>See http://www.talkchess.com/forums/2/message.html?54285 in the other forum.
>>>>>>>>>>
>>>>>>>>>>-g
>>>>>>>>>
>>>>>>>>>it is vector CPU's. Not comparable with cpu's that do things like computerchess
>>>>>>>>>at all. So for computerchess that machine isn't that fast at all.
>>>>>>>>
>>>>>>>>Wasn't the Cray a vector machine?  Running Cray Blitz by Hyatt et al.
>>>>>>>
>>>>>>>Yes. 16 processors in total got him to about 500k nodes a second.
>>>>>>>
>>>>>>>I do not know what Mhz Cray Blitz ran on. But probably Hyatt can enlighten
>>>>>>>us about it.
>>>>>>>
>>>>>>>However for matrix calculations and such that Cray was
>>>>>>>considerably faster than it was for Cray Blitz.
>>>>>>>
>>>>>>>Then you'll see the Cray didn't do that impressive for each
>>>>>>>Mhz whereas it was a lot more impressive for vector processing.
>>>>>>>
>>>>>>>Compare both Mhz of todays x86 with the Cray times 16 back then
>>>>>>>and the vector power versus todays x86 and you'll know what we are
>>>>>>>speaking about.
>>>>>>>
>>>>>>>Best regards,
>>>>>>>Vincent
>>>>>>
>>>>>>
>>>>>>No I cannot.  I can see that it might be slower MHz for MHz, but given its
>>>>>>awesome speed (35 trillion calculations per second) I would have thought it
>>>>>>would be a very strong chess machine, particularly if the program was written
>>>>>>with vector processing in mind.
>>>>>>
>>>>>>Frank
>>>>>
>>>>>
>>>>>Of course it would.  But you have to:
>>>>>
>>>>>(1) be willing to expend the effort;
>>>>>
>>>>>(2) understand vector processing or else put forth the effort to figure out
>>>>>how it might apply to chess;
>>>>>
>>>>>(3) not write everything off as "impossible" just because you don't know how
>>>>>to do it _now_.
>>>>>
>>>>>(4) be willing to spend a lot of time "getting into vector processing mode"
>>>>>and learn how to use it effectively.  It is just like "getting into bitmaps".
>>>>>_some_ are simply incapable of doing so...
>>>>
>>>>You didn't do all that for Crafty. Otherwise even the current 1Ghz McKinley
>>>>would be 50% faster than Alpha and you just posted it isn't.
>>>>
>>>>How comes?
>>>>
>>>>Happy programming in 2003,
>>>>Vincent
>>>
>>>
>>>Mckinly ain't a vector machine.  Not even close.
>>>
>>>So, once again, I have no idea what you are talking about.  (Is this
>>>becoming a _common_ comment by me and others?)
>>>
>>>BTW, I didn't say I vectorized Crafty.  I _did_ say I vectorized Cray Blitz
>>>and it ran like blazes on a vector machine.  Itanium is not a vector machine.
>>>No X86 lookalike is a vector machine either.
>>>
>>>If you don't know what a vector machine is, find a good book.  Or I can give
>>>some sample code for the Cray (assembly) to show what it is about.
>>
>>Cray blitz was like 500k nps at 16 processors.
>
>On a C90 with 16 processors, correct.  We ran on this machine in 1992, when
>it was first available to us.
>
>>
>>16 * 100Mhz Cray VECTOR processor (capable of 29 integer instructions
>>a clock or so versus x86 about 3). = 1.6Ghz
>
>The C90 was not a 100mhz processor.  The clock cycle time was 4
>nanoseconds, which is 250mhz if you want to use a wrong measure.
>
>And the "capable of 29 integer instructions a clock" is total nonsense as
>usual.  Each CPU could execute _one_ integer instruction per clock.  _never_
>any more than that.  In vector mode each cpu could do four reads and two writes
>per cycle along with as many vector operations as you could chain together,
>so that it _could_ do 32 (or more) adds/subtracts/multiples/etc per cpu, per
>clock cycle...
>
>Of course, if you would just look at the cray architecture, you would know this
>without resorting to wrong statements...
>
>
>However, the T90 was twice as fast, with twice as many processors, and it
>brought a few new things to the table including (for the first time) a real
>cache for scalar variables, something no prior Cray ever had.  And as I
>reported here at least a year or so ago, I played Crafty on my Quad 700 vs
>the T90 and the T90 was hitting around 6-7M nodes per second, typically.
>
>6-7M nodes per second in 1995 was _not_ bad (that was when the T90 came
>along, although we had no ACM events after 1994 so it never played in a
>computer chess tournament.
>
>
>
>
>
>>
>>You get more nps than that with crafty at a 1.6Ghz K7.
>
>So?  Do you understand the concept of time?  C90 = 1992.  1.6ghz K7 = 2002.
>ten years (or more) apart.  Go back to 1992 and find _any_ computer that could
>search 500K nodes per second, excepting Deep Thought.  Go back to 1995 and
>find any machine that could hit 6-7M except for Deep Blue.
>
>
>>
>>You're doing around 1 MLN a second with crafty at a 1.6ghz K7
>>at the great vector processor which a Cray is you did 500k NPS.
>>
>>Best regards,
>>Vincent
>
>
>
>So?  I did a lot of things in Cray Blitz that I can't afford to do in Crafty
>just yet.  That 500K nodes per second was 1992 hardware.  This is 2002.  Why
>compare today's PC to a supercomputer 10 years old?
>
>Oh yes, you really have no idea what a supercomputer is, so time has little
>meaning _either_...
>
>Just a room full of monkeys typing on keyboards that occasionally put something
>together that sounds like it might be legitimate, when it is far off the real
>mark..



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