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Subject: Re: test position - avoid ....Qxb2

Author: Rex

Date: 09:06:03 01/03/03

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Running CM9000 with my own settings on a 1.533Ghz will play g6 in 3 minutes.



00:00:00.0	0.82	3001	1602	Qxb2 Rd3 g6 Ne4
00:00:00.0	0.82	3001	1602	Qxb2 Rd3 g6 Ne4
00:00:00.0	0.91	4001	4298	Qxb2 Rd3 g6 Re1 Qxc2
00:00:00.1	0.60	5001	13120	Qxb2 Rd3 g6 Rb1 Nf6 Qxg6+ hxg6 Rxb2
00:00:00.3	0.60	6001	42431	Qxb2 Rd3 g6 Rb1 Nf6 Qxg6+ hxg6 Rxb2
00:00:00.6	0.46	7001	88582	Qxb2 Rd3 g6 Rb1 Qxc2 Qf3 Rd7 fxg6 hxg6
00:00:01.5	0.51	8001	241674	Qxb2 f6 Bxf6 Ne4 Be7 Qxh5 gxh6 Rb1 Qxc2
00:00:04.0	-0.08	9001	712384	Qxb2 Ne4 g6 fxg6 hxg6 Rb1 Qxa3 Rxb7 Nf6
00:00:10.1	0.05	10001	1874948	Qxb2 Ne4 g6 Rb1 Qxc2 Rdc1 Qd3 Rd1 Qxa3
00:00:23.3	0.00	11001	4479700	Qxb2 Ne4 g6 Rb1 Qxc2 Rdc1 Qd3 Rd1 Qc2
00:01:17.9	0.02	12001	15237897	Qxb2 Na4 Qa2 Qxh5 gxh6 Qg4+ Kh8
00:02:59.0	0.22	12001	34312624	g6 b4 Qa6 Rb1 Nf6 Qe2 d5 Qxe5 Qxc4 fxg6 hxg6 Rd3
d4


On January 03, 2003 at 11:43:05, bobby palacios wrote:

>[D] 3rr1k1/pp2bppp/1qpp3B/4pP1n/2P3Q1/P1N5/1PP2PPP/2RR2K1 b - - 0 19
>
>An exciting game between Fritz 8 - Shredder 7(game in 25).  In this critical
>position Shredder took 34 seconds to blunder the game away with Qxb2.  Although
>its position was worse, it could have done better with d5 or g6.
>How long does it take your program to avoid Qxb2?
>
>game continued:
>
>19...Qxb2? 20.Na4 Qa2 21.Rd3 Kh8 22.Qxh5 g6 23.Qg4 and Fritz 8 a piece up went
>on to win.



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