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Subject: Re: a question about speed

Author: Uri Blass

Date: 11:09:56 01/03/03

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On January 03, 2003 at 14:04:23, Ricardo Gibert wrote:

>On January 03, 2003 at 12:03:45, Uri Blass wrote:
>
>>code B is slightly faster than code A.
>>I know that side can get only 0 or 1(something that the compiler does not know)
>>and B is eqvivalent to A if you assume that side gets only 0 or 1.
>>
>>Is it possible to write a third code that will be even faster than B?
>>
>>I think that if the compiler can know that side is or 0 or 1 it can do B even
>>faster.
>>
>>code A:
>>
>>if (side==LIGHT)
>>{
>>  if (to>=56)
>>  {
>>    gen_promote(from,to,bits);
>>    return;
>>  }
>>}
>>else
>>{
>>  if (to<=7)
>>  {
>>    gen_promote(from,to,bits);
>>    return;
>>  }
>>}
>
>
>Try something like this:
>
>if ((to<=7) || (to>=56))
>  {
>    gen_promote(from,to,bits);
>    return;
>  }
>
>
>Note: Above is untested.
>
>I've assumed from "gen_promote(from,to,bits)" that this code is executed for
>pawn moves only and is intended to test whether promotions should be generated.
>
>The test "side==LIGHT" is not neccessary since, the test "to>=56" can only be
>true if it is Whites move (white pawns can't move to the squares 0 thru 7) and
>for "to<=7" the reasoning is analogous.
>
>I've also assumed that "to<=7" is false even more often than "to>=56", so I
>placed it first. White has the advantage of the first move after all!

You are right.

Thanks

I did not think about that simple fact but I still think that I can earn more
speed from having 2 different codes for white and black because in this case
I can even avoid if ((to<=7) || (to>=56)) and use only one condition inside the
if and I already know before calling the function if it is white or black.

Uri



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