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Subject: Re: a question about speed

Author: Vincent Diepeveen

Date: 12:09:57 01/03/03

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On January 03, 2003 at 14:42:19, Dieter Buerssner wrote:

>On January 03, 2003 at 13:21:40, Robert Hyatt wrote:
>
>
>>Why not something like this:
>>
>>rank=to>>3;  (now we know the rank and only care if it is zero or seven, and
>>it can't be zero for white or seven for black so side to move is not important).
>>
>>So, you end up with one line:
>>
>>
>>if (to>>3==0 || to>>3==7) gen_promote();

At his beloved P4 the >> instruction is very very very very slow.

>Why should this be faster than
>
>if (to <=7 || to >= 56)
>
>?
>
>With some bit fiddling tricks (which I would not suggest), one test will be
>enough and also include the side. For example
>
>if ((((to ^ ~((unsigned)side-1))) & 0x38) == 0x38)
>
>Note, that this is untested, and probably more clever ideas are possible. It
>assumes, that side is 0 for white and 1 for black. Then side-1 will be -1 or 0.
>-1 is all bits set in unsigned. Now reverse the bits by not. So for white, the
>~((unsigned)side-1)) will be 0. 0x38 is binary 111000 (decimal 56). So, only
>when to goes to the 8th rank (56-63), the 111000 bits will be set. And the
>binary and gives 0x38. For side = 1, ~((unsigned)side-1)) will be all bits set.
>The xor will only set the 111000 bits, when they were cleared before (so to <=
>7). If I haven't totally failed until here, the binary and could even be
>avoided, by
>
>if ((to ^ ~((unsigned)side-1)) >= ~7U)
>
>
>Uri, why do you need side? Will you movegenerator generate to to squares >= 56
>for black pawns?
>
>Regards,
>Dieter



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