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Subject: Re: TABLE: State-space and game-tree complexity of various games

Author: Jay Scott

Date: 14:16:43 01/03/03

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On January 02, 2003 at 07:19:18, Dieter Buerssner wrote:
>On January 02, 2003 at 06:03:58, Edward Seid wrote:
>                      State-space       Game-tree
>>                      Complexity        Complexity
>>                      -----------       ----------
>[...]
>>13.  Nine Men's Morris  10^10             10^50
>But Nine Men's Morris is solved (from what I read here and at other places).

Yes, Nine Men's Morris was solved by state-space search, that is, by a big
lookup table. Think of it as an endgame database that includes the entire game.
:-) If the tree complexity were the smaller number, then solving by forward
search would make sense.

  Jay



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