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Subject: Re: I think crafty and CM9000 got it wrong.

Author: Uri Blass

Date: 00:09:06 01/05/03

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On January 04, 2003 at 21:52:32, Robert Hyatt wrote:

>On January 04, 2003 at 21:41:31, scott farrell wrote:
>
>>On January 04, 2003 at 15:01:34, Robert Hyatt wrote:
>>
>>Yes it is about the knight on a8. A human doesnt need a horizon to see the
>>knight on a8 should be scored way down, and will probably be lost, but most
>>programs if it cant see it being lost inthe qsearch, consider the piece to be
>>safe.
>
>Maybe.  Crafty has code to hate a knight on a8, and the PV it had showed the
>knight getting back out quickly.  Here is the PV:
>
>               15     1:44   0.96   2. Nxb6 Nxd3 3. Nxa8 Nf4 4. Rfe1 Nf6
>                                    5. Re5 b6 6. Nc7+ Kd7 7. Na6 Bd6 8.
>                                    Re3 N4xh5 9. Rae1 Nxg3 10. fxg3
>
>As you see, in that variation, the knight gets out pretty quickly.  The
>only issue is does white have time to do that, or does white have to handle
>some other threat by black that prevents getting the knight out?  That is not
>easy to compute for me (as a human) or crafty (as a computer).
>
>My gut reaction is that this is winning for _white_...  not black...  if white
>plays well.  If white doesn't realize that the knight is dangerously close to
>being lost on a8 and take immediate action to extricate it, I could easily see
>a program losing that knight by a misstep here or there...

5...b6 in your main line seems wrong

5...Bd6 6.Ra5 Bb8 and the knight cannot get out.

Uri



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