Author: Vincent Diepeveen
Date: 14:46:03 01/05/03
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On January 05, 2003 at 17:07:41, Bruce Moreland wrote: >How much stronger would your program be if move generation and make/unmake took >zero cycles? also in the evaluation in order to calculate mobility and other things with zero cycles? Move generation in diep ==> 0.6% system time makemove/unmakemove ==> 2.x% system time (doing incremental attacktables there). So i get faster like 3.x% no check detection needed. I just check it in the attacktable whether i am in check. SEE goes a lot easier too if you already got all the attacks in the attacktable. >My program spends 43% of its time on this. That is move generation, >make/unmake, static exchange, and check detection. >So if on some hypothetical processor it got 100K nps, it would now get 175K nps >if it got everything for free. That seems pretty substantial, but remember that >this essentially removes the guts of the program and replaces them with nothing. single cpu K7 1.6Ghz 70k nps - 80k nps for DIEP. >If I could get 50% speedup in these areas of my program, say that I get rid of >22% of the execution time. >This program would go from 100K nps to 128K nps. That seems a little less >important. A 60 second solution would now take 47 seconds. >I think that it would be extremely difficult or impossible to make all of this >stuff go twice as fast, so why even try? >bruce all the loops in the expensive chess code in eval matters a lot. If i do it with bitboards i get slower 4 times or so. Best regards, Vincent
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