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Subject: Re: Computer Chess Went The Wrong Way...

Author: Uri Blass

Date: 02:40:21 01/07/03

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On January 07, 2003 at 05:35:44, Graham Laight wrote:

>On January 06, 2003 at 13:47:04, Uri Blass wrote:
>
>>On January 06, 2003 at 12:49:56, Graham Laight wrote:
>>
>>>Human chess is all about pattern recognition. Computers achieved their strength
>>>though sheer speed.
>>
>>How do you know it?
>>
>>I suspect that part of the advantage of the commercial programs may be detecting
>>some patterns.
>
>Obviously what I said is a simplification (it's difficult to discuss complex
>subjects without simplifying), but in general, my answer to the question "How do
>you know?" is "It's obvious".
>
>1. From the book "Chess Skill In Man And Machine" (now out of print
>unfortunately), we know that reasearchers have shown that human GMs have
>knowledge of 50,000 patterns which can arise in a chess game
>
>2. If computers knew as much about chess as humans in a static evaluation (which
>is what you seem to be saying when you say that commercial programs may
>recognise a large number of patterns) then, given that they evaluate over a
>million nodes per second, they ought to thrash the humans out of sight

I did not say that computers know all the patterns but I said that maybe they
know some patterns so saying that programmers do nothing about it may be wrong.

Uri



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