Author: Uri Blass
Date: 09:18:13 01/07/03
Go up one level in this thread
On January 07, 2003 at 11:36:03, Uri Blass wrote:
>On January 07, 2003 at 10:48:54, Dieter Buerssner wrote:
>
>>On January 07, 2003 at 10:41:18, Uri Blass wrote:
>>
>>>On January 07, 2003 at 09:31:35, Daniel Clausen wrote:
>>>
>>>>On January 07, 2003 at 09:16:21, Uri Blass wrote:
>>>>
>>>>>Here are some kind of remarks:
>>>>>
>>>>>C:\Program Files\Microsoft Visual Studio\VC98\INCLUDE\stdio.h(97): remark #344:
>>>>>typedef name has already been declared (with same type)
>>>>> typedef char * va_list;
>>>>
>>>>[snip]
>>>>
>>>>My guess is that the Intel compiler is more ANSI-compliant than the M$-compiler
>>>>and therefore doesn't like the M$-system header files too much.
>>
>>Yes. You just have to ignore those warnings.
>>
>>
>>>>>2)I get a lot of remarks for movei and the most popular remark is
>>>>>
>>>>>external definition with no prior declaration
>>>>
>>>>Not quite sure what the compiler means with that.. but maybe you call a function
>>>>XYZ and the compiler didn't see the declaration before of this function before
>>>>that. (like forgot to include the header-file where the function would/should be
>>>>declared)
>>>
>>>Is there a reason that I need to declare that function.
>>
>>>All calls for the functions are done after the function and in the same file.
>>
>>In this case, everything is ok. You might need to change
>>
>>int foo()
>>{ /* */ }
>>
>>to
>>
>>int foo(void)
>>{ /* */ }
>>
>>For the unspecified order of evaluation, you might want to show an example.
>>
>>Regards,
>>Dieter
>
>I got that warning in the following function that is supposed to give the change
>in the evaluation by a move.
>
>int evalmove(move_bytes m)
>{
> return evalmovewithoutpawns(m)+evalpawnchange(m);
>}
>
>evalmovewithoutpawns gives the change in the evaluation from the piece square
>table when evalpawnchange gives the change in the evaluation from the change in
>the pawn structure.
>
>Uri
Another thing that I do not like is that some tests that I do suggest that
movei performs sligthly worse at very fast time control(1-10 seconds per game)
I suspect that it is possible that the intel compiler made movei faster at slow
time control but slower at super bullet.
I think that I will use the old compiler because the improvement from the intel
compiler seems to be minimal and I do not like the big number of warnings that I
get that may hide important warning.
I will change my functions that get no parameter to void foo(void)
I already did it in all the decleration but I guess that it is better if I do it
also at the beginning of the function and not only in the declerations but most
of the warning of the intel compiler are simply stupid warnings.
Uri
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