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Subject: Re: Evaluation in Rebel

Author: Ed Schröder

Date: 13:20:14 01/07/03

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On January 07, 2003 at 15:28:50, Tony Werten wrote:

>On January 07, 2003 at 14:57:22, Russell Reagan wrote:
>
>>+------+------+------+------+------+------+------+------+
>>| BIT0 | BIT1 | BIT2 | BIT3 | BIT4 | BIT5 | BIT6 | BIT7 |
>>+------+------+------+------+------+------+------+------+
>>|      Number of     | PAWN |KNIGHT| ROOK | QUEEN| KING |
>>|      ATTACKERS     |      |BISHOP|      |      |      |
>>+------+------+------+------+------+------+------+------+
>>
>>Ed,
>>
>>On your webpage you have the above diagram. I am curious what you use bits 3-7
>>for. The reason I ask is because what if there are two queens and one knight
>>attacking a square? Then the table will look like this:
>
>I kind of guessed that Ed's tables can go wrong if there are 3 or more attacks,
>with one of them being a xray of a low piece through a high one. But this only
>matters if there are at least 2 defenders (maybe at least 3).

>So sometimes you include/exclude a bad/good capture (or only search it later).
>Not that bad if you can replace your SEE with a table lookup.

You got the point.

Ed

>Tony



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