Author: Les Fernandez
Date: 22:39:51 01/07/03
Go up one level in this thread
On January 07, 2003 at 20:29:07, Ricardo Gibert wrote: >On January 07, 2003 at 20:14:11, Edward Seid wrote: > >>On January 07, 2003 at 19:45:04, Ricardo Gibert wrote: >> >>>What's subtle about it? Black draws easily thanks to the 50-move rule rendering >>>most of this analysis as irrelevant. >> >>The 50-move rule was created by tournament directors and organizers to address >>practical tournament play, before computer use was widespread. After computer >>analysis proved that some endings could still be won but would take longer than >>50-moves, certain special case endings were allowed to extend beyond 50 moves in >>tournament play. > > >All the special cases were eliminated in the lastest version of the 50 move >rule. You must mate within 50 moves now or it is a draw. An exception is only >made when the organizer declares before the event which type of positions are >excepted, but nobody ever does this. Such positions are too rare to bother with. I am not sure I agree with that. The 50 move rule was created some time ago to make sure a game could not go on forever. As time goes on and deeper analyses take place we see that there is alot more oppurtunity to winning/drawing games then what was previously thought of. Is it fair if there exists a person who can truly remember a 243 move sequence (granted not many) and gets into that position is it fair to deny him the win? I think not and therefore I think that in the case where a person or computer can announce a position which is a guaranteed mate the 50 move rule should be eliminated. As I continue to study the egtb's more and more mate positions which require >50 moves is increasing. Les > > >>The current analysis shows that in the case of KRRPKQ, with perfect play from >>both sides, that the superior side could take MUCH LONGER than 50 moves. >> >>So I disagree with you when you say that a forced winning line is irrelevant >>because of a rule that humans created to expedite human tournament play.
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