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Subject: Re: KRRPKQ ending and practical human play

Author: Ricardo Gibert

Date: 23:11:04 01/07/03

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On January 08, 2003 at 01:39:51, Les Fernandez wrote:

>On January 07, 2003 at 20:29:07, Ricardo Gibert wrote:
>
>>On January 07, 2003 at 20:14:11, Edward Seid wrote:
>>
>>>On January 07, 2003 at 19:45:04, Ricardo Gibert wrote:
>>>
>>>>What's subtle about it? Black draws easily thanks to the 50-move rule rendering
>>>>most of this analysis as irrelevant.
>>>
>>>The 50-move rule was created by tournament directors and organizers to address
>>>practical tournament play, before computer use was widespread.  After computer
>>>analysis proved that some endings could still be won but would take longer than
>>>50-moves, certain special case endings were allowed to extend beyond 50 moves in
>>>tournament play.
>>
>>
>>All the special cases were eliminated in the lastest version of the 50 move
>>rule. You must mate within 50 moves now or it is a draw. An exception is only
>>made when the organizer declares before the event which type of positions are
>>excepted, but nobody ever does this. Such positions are too rare to bother with.
>
>I am not sure I agree with that.


There is nothing in what I said  above that you can viably disagree with me
with. I'm just relating the rules as they are. Whether you like the rules is
another issue.


The 50 move rule was created some time ago to
>make sure a game could not go on forever.  As time goes on and deeper analyses
>take place we see that there is alot more oppurtunity to winning/drawing games
>then what was previously thought of.  Is it fair if there exists a person who
>can truly remember a 243 move sequence (granted not many) and gets into that
>position is it fair to deny him the win?  I think not and therefore I think that
>in the case where a person or computer can announce a position which is a
>guaranteed mate the 50 move rule should be eliminated.  As I continue to study
>the egtb's more and more mate positions which require >50 moves is increasing.
>
>Les


I don't agree. The way the rules are now is what I prefer. As for fair, of
course it is fair. The rules apply equally to everyone. Besides, a 300 move game
is a torturous marathon that would exhaust the players and not be at all
interesting to watch. Such endings are rare, but when they do arise and
exceptions are allowed, it can cause significant practical problems.

I remember that before the current rules were implemented, Karpov, who is
certainly an endgame expert, was one of the players who objected to 50 move rule
exceptions.

As for the occasional player who actually expends the effort to learn how to
play such endings, a draw is just punishment for spending so much time on
something so impractical IMO.


>
>>
>>
>>>The current analysis shows that in the case of KRRPKQ, with perfect play from
>>>both sides, that the superior side could take MUCH LONGER than 50 moves.
>>>
>>>So I disagree with you when you say that a forced winning line is irrelevant
>>>because of a rule that humans created to expedite human tournament play.



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