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Subject: Re: What is Perft? (quick clarifying question)

Author: Uri Blass

Date: 05:58:08 01/08/03

Go up one level in this thread


On January 08, 2003 at 08:42:20, Peter Fendrich wrote:

>On January 08, 2003 at 04:51:15, Russell Reagan wrote:
>
>>On January 08, 2003 at 04:37:09, Peter Fendrich wrote:
>>
>>>You should know by now...-:)
>>>Did you find out what your perft problem was?
>>
>>No, but it's fixed :) I re-worked the way I handled castling rights and made
>>sure I was updating them correctly in special cases (like when a rook is
>>captured, remove its castling rights), and it worked, so it must have been
>>something with the castling rights, but I never nailed down exactly what it was.
>>I changed several things (mostly those special cases) and it worked, so it must
>>have been one of those cases (or several) that got fixed. Thanks for your help
>>BTW ;-)
>
>In that case, you're ready for the "final" test!
>[D]r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -
>1: 48
>2: 2039
>3: 97862
>4: 4085603
>5: 193690690
>It tests all the rules in chess except for a few situations, like this one:
>[D]k7/8/8/2r1Pp1K/8/8/8/8 w - f6
>exf6 e.p. is invalid
>1: 5
>2: 75
>3: 471
>4: 7883
>5: 50052
>
>Regards,
>Peter

Note that the only way to use movei for that test in this case is the follwoing
way.

1)Give it

k7/5p2/8/2r1P2K/8/8/8/8 b - - 0 1

2)play f7f5 in edit mode
3)ask it for perft 5.

perft 6=860303
perft 7=5650590
perft 8=98654119
perft 9=681267616

If I have no bugs

Other people may calculate perft 10 and perft 11 to check if movei is right.

Uri



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