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Subject: Re: What is Perft? (quick clarifying question)

Author: Peter Fendrich

Date: 06:13:38 01/08/03

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On January 08, 2003 at 08:58:08, Uri Blass wrote:

>On January 08, 2003 at 08:42:20, Peter Fendrich wrote:
>
>>On January 08, 2003 at 04:51:15, Russell Reagan wrote:
>>
>>>On January 08, 2003 at 04:37:09, Peter Fendrich wrote:
>>>
>>>>You should know by now...-:)
>>>>Did you find out what your perft problem was?
>>>
>>>No, but it's fixed :) I re-worked the way I handled castling rights and made
>>>sure I was updating them correctly in special cases (like when a rook is
>>>captured, remove its castling rights), and it worked, so it must have been
>>>something with the castling rights, but I never nailed down exactly what it was.
>>>I changed several things (mostly those special cases) and it worked, so it must
>>>have been one of those cases (or several) that got fixed. Thanks for your help
>>>BTW ;-)
>>
>>In that case, you're ready for the "final" test!
>>[D]r3k2r/p1ppqpb1/bn2pnp1/3PN3/1p2P3/2N2Q1p/PPPBBPPP/R3K2R w KQkq -
>>1: 48
>>2: 2039
>>3: 97862
>>4: 4085603
>>5: 193690690
>>It tests all the rules in chess except for a few situations, like this one:
>>[D]k7/8/8/2r1Pp1K/8/8/8/8 w - f6
>>exf6 e.p. is invalid
>>1: 5
>>2: 75
>>3: 471
>>4: 7883
>>5: 50052
>>
>>Regards,
>>Peter
>
>Note that the only way to use movei for that test in this case is the follwoing
>way.
>
>1)Give it
>
>k7/5p2/8/2r1P2K/8/8/8/8 b - - 0 1
>
>2)play f7f5 in edit mode
>3)ask it for perft 5.
>
>perft 6=860303
>perft 7=5650590
>perft 8=98654119
>perft 9=681267616
>
>If I have no bugs
>
>Other people may calculate perft 10 and perft 11 to check if movei is right.
>
>Uri

I'm sitting on a 300 MHz computer right now and even perft 9 would take forever
but perft 7 gives the same result between Terra and Movei. I can't imagine that
anything new will appear in this particular position after perft 9 except
possibly overflows...

Peter



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