Author: S. Loinjak
Date: 06:33:04 01/08/03
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I'm not sure how the complete game theoretical tree of chess looks like but I've got the folowing ideas about it. From correspondence chess I know that high search depths (e.g 24 ply in middle game with still 20 men on the board) enable you to start optically very very risky looking attacks where the initiative gain can compensate a considerable amount of material over a long time. Therefor I 'feel' that optimal chess might be by far different from 'normal' human chess. Maybe it'll be full of extreme attacks like Nezhmetdinov used to play (the one who outcombined M. Tal in his [Tals!] best days - even Tal was proud of those losses). Of course the main variation could look very conventional and lifeless as maybe both colors are forced to act extremely prophylactically to avoid a 'perfect' attact. Therefor I could imagine (but I'm not sure about it) that there are lines in the perfect chess tree (containing the main variation(s) and at least one refutation [not necessarily the strongest one] for each suboptimal move) which are highly material imbalanced over a long time until mate or draw is forced. Sini
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