Author: Uri Blass
Date: 15:19:39 01/08/03
Go up one level in this thread
On January 08, 2003 at 17:22:40, Tony Werten wrote: >On January 08, 2003 at 16:25:44, Russell Reagan wrote: > >>On January 08, 2003 at 14:31:10, Ed Schröder wrote: >> >>>Yes Gerd, this is probably most true. I never had the time to put energy in the >>>bit-boards technique. Do you have any idea about the number of clocks needed to >>>extract the hanging pieces from a position using bitboards? >> >>I wrote a program using the same algorithms that Gerd uses for generating >>attacks, but mine are written in C instead of using MMX like Gerd, so mine are >>going to be slower than his. In any case, the engine is somewhat slow. It gets >>around 70knps or maybe a little more on my PIII 733 MHz machine (compare with > >I don't want to bring you down but that is kind of slow. > >XiniX, while generating Ed's attackboards and doing full evaluation and >everything else still gets 400Kn/s in the middlegame on a amd2000 > >And that's only with generating the attackboards, not actually using them to >speed up stuff. > >Tony Movei probably makees 300-350 Kn/s but based on your definition of nodes it is probably more nodes. Movei generates millions of legal moves and I know from previous discussion that you consider part of the moves that it generates as nodes when I do not count them as nodes. Uri
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