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Subject: Re: KRRPKQ ending and practical human play

Author: Ricardo Gibert

Date: 00:45:24 01/09/03

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On January 08, 2003 at 18:28:46, Miguel A. Ballicora wrote:

>On January 08, 2003 at 18:21:15, Robert Hyatt wrote:
>
>>On January 07, 2003 at 20:40:41, Ricardo Gibert wrote:
>>
>>>On January 07, 2003 at 20:14:11, Edward Seid wrote:
>>>
>>>>On January 07, 2003 at 19:45:04, Ricardo Gibert wrote:
>>>>
>>>>>What's subtle about it? Black draws easily thanks to the 50-move rule rendering
>>>>>most of this analysis as irrelevant.
>>>>
>>>>The 50-move rule was created by tournament directors and organizers to address
>>>>practical tournament play, before computer use was widespread.  After computer
>>>>analysis proved that some endings could still be won but would take longer than
>>>>50-moves, certain special case endings were allowed to extend beyond 50 moves in
>>>>tournament play.
>>>
>>>
>>>BTW, this is not correct. Exceptions were made before the advent of EGTBs i.e
>>>KNNKP.
>>>
>>
>>I don't recall any exceptions prior to Ken Thompson's results.  As he found
>>exceptions, FIDE added them to the list.  But GM players revolted and all the
>>exceptions were once again removed.
>
>Exceptions were already in the 70's (or before) based on Trompowsky's on KNNKP.


Alexey Troitzky!


>They were 80 moves and depended on the position of the black pawn.
>Those studies were pretty old.
>
>Miguel
>
>
>
>
>>
>>
>>>
>>>>The current analysis shows that in the case of KRRPKQ, with perfect play from
>>>>both sides, that the superior side could take MUCH LONGER than 50 moves.
>>>>
>>>>So I disagree with you when you say that a forced winning line is irrelevant
>>>>because of a rule that humans created to expedite human tournament play.



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