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Subject: Re: I need some help with time management

Author: Normand M. Blais

Date: 06:19:56 01/09/03

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On January 09, 2003 at 00:03:13, Antonio Dieguez wrote:

>On January 08, 2003 at 23:53:44, Russell Reagan wrote:
>
>>On January 08, 2003 at 23:46:48, Antonio Dieguez wrote:
>>
>>>If that's true, then if mv_ctrl is 40 and the number of move is 30 then
>>>
>>>allocated = (time_left / (mv_ctrl - ((numjug / 2) % mv_ctrl)) * 80 /
>>>>100);
>>>
>>>gives only time_left / 28;
>>
>>numjug must be greater than mv_ctrl at least *sometimes*, because why else would
>>he have the "% mv_ctrl" there? So it cannot be the moves played during this time
>>control.
>
>Nobody has said specifically that I think.
>
>> I bet it is the number of moves played in the game so far (same as ply).
>
>number of moves=ply? depends on the definition. A ply is a half move. And a move
>can be understood as a half-move or two half-moves, altough especially when one
>say "x number of moves" one is referring to 2*x half-moves.
>
>>Just a guess, but some of his program is in Spanish (or maybe Portugese or some
>>other similar language), and maybe numjug means "number played"? The thinking is
>>'num' means "number" and 'jug' is short for "jugar" which means "to play". Just
>>a guess.
>
>I speak spanish myself. And numjug seems to be "nĂºmero de jugada", or "number of
>move". In spanish we have "movida" and "jugada" too, meaning the same, I
>think...

Ok. I think you are right. Numjug seems to be the number of moves played from
the beginning of the game but in term of half-moves (i.e. plies). I was confused
because, in my mind, ply correspond to the distance from a root search position
to any position down the path. At the beginning of the search, ply=0. I wish we
could be more precise in using "technical" words. I don't speak spanish (or
catalan).



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