Author: Uri Blass
Date: 14:41:09 01/09/03
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On January 09, 2003 at 14:17:06, Stan Arts wrote: >Hello, > >I often read computerprograms are so bad at correspondence chess. That would >make sence, since they run up a very steep wall after about 10-15 full moves of >analysis. > >Wouldn´t it be possible however to write a program, that could spend it´s hours/ >days of time for a move in a different way, searching much shorter, say just 5 >minutes or less per move and then automaticly "play" (like in normal games) >lines against itself to great depths, sometimes discovering refutations, and >then disregarding this move and try to resolve other moves this way. > >So it would be sort of like replacing the human doing the analysis with computer >help by another part of computer-code. > >Wouldn´t it be possible for the program to get to greater "depths" than it can >in >normal search? And find much deeper ideas and refutations like this? > >BUT, there are no programs doing this..so that would usually mean this idea >doesn´t work. :) > >Why wouldn´t this work? > >Well, just a thought i have been having, > >Stan The problem is that the program may miss some surprising move that it could find by a long search. I do not think that programs are blocked by a wall and there are cases when they change their mind after many hours of analysis. Uri
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