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Subject: Re: Good idea for a correspondence chess program?

Author: Uri Blass

Date: 14:41:09 01/09/03

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On January 09, 2003 at 14:17:06, Stan Arts wrote:

>Hello,
>
>I often read computerprograms are so bad at correspondence chess. That would
>make sence, since they run up a very steep wall after about 10-15 full moves of
>analysis.
>
>Wouldn´t it be possible however to write a program, that could spend it´s hours/
>days of time for a move in a different way, searching much shorter, say just 5
>minutes or less per move and then automaticly "play" (like in normal games)
>lines against itself to great depths, sometimes discovering refutations, and
>then disregarding this move and try to resolve other moves this way.
>
>So it would be sort of like replacing the human doing the analysis with computer
>help by another part of computer-code.
>
>Wouldn´t it be possible for the program to get to greater "depths" than it can
>in
>normal search? And find much deeper ideas and refutations like this?
>
>BUT, there are no programs doing this..so that would usually mean this idea
>doesn´t work. :)
>
>Why wouldn´t this work?
>
>Well, just a thought i have been having,
>
>Stan

The problem is that the program may miss some surprising move that it could find
by a long search.

I do not think that programs are blocked by a wall and there are cases when they
change their mind after many hours of analysis.

Uri



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