Author: scott farrell
Date: 20:49:13 01/09/03
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On January 09, 2003 at 23:42:21, Russell Reagan wrote: >On January 09, 2003 at 23:24:41, scott farrell wrote: > >>it breaks my assumption of maximum of 96 moves in any position. > >Why does your program assume a maximum of 96 legal moves? Do you have a local >array that you generate moves to? yes, a 96 x 1 dimension array for legal moves, I dont know exactly where the number comes from, but I have never seen it break in real games. I use it as my tree, 96 x depth array, to hold the details of the tree as I traverse it. Scott
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