Author: Mike Byrne
Date: 23:10:54 01/09/03
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On January 09, 2003 at 23:49:13, scott farrell wrote: >On January 09, 2003 at 23:42:21, Russell Reagan wrote: > >>On January 09, 2003 at 23:24:41, scott farrell wrote: >> >>>it breaks my assumption of maximum of 96 moves in any position. >> >>Why does your program assume a maximum of 96 legal moves? Do you have a local >>array that you generate moves to? > >yes, a 96 x 1 dimension array for legal moves, I dont know exactly where the >number comes from, but I have never seen it break in real games. > >I use it as my tree, 96 x depth array, to hold the details of the tree as I >traverse it. > >Scott
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