Author: Mike Byrne
Date: 23:12:25 01/09/03
Go up one level in this thread
On January 09, 2003 at 23:49:13, scott farrell wrote: >On January 09, 2003 at 23:42:21, Russell Reagan wrote: > >>On January 09, 2003 at 23:24:41, scott farrell wrote: >> >>>it breaks my assumption of maximum of 96 moves in any position. >> >>Why does your program assume a maximum of 96 legal moves? Do you have a local >>array that you generate moves to? > >yes, a 96 x 1 dimension array for legal moves, I dont know exactly where the >number comes from, but I have never seen it break in real games. > >I use it as my tree, 96 x depth array, to hold the details of the tree as I >traverse it. > >Scott sorry for the errant post, if you use 96 moves, it will break on positions like this which are legal but unlikely ... [d]kBN1B1K1/pN2Q3/2Q4R/Q4Q2/3Q4/1Q4Q1/4Q3/2Q4R w - - I think this one has about 215 legal moves
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