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Subject: Re: Junior better understanding of chess than Deep Blue

Author: Robert Hyatt

Date: 15:33:44 01/11/03

Go up one level in this thread


On January 11, 2003 at 14:38:33, Vincent Diepeveen wrote:

>On January 11, 2003 at 09:39:04, K. Burcham wrote:
>
>In 1997 i won easily in blitz from all programs. They knew nothing.
>Bad evaluation. Very passive play. Small search depths.

That's a crock.  I can easily resurrect a 1997 version of Crafty, and can
find some 1997 hardware.  In 1997 Crafty was whacking GM players with ease
at 5 0 type blitz games.

Whenever you want to show your chess skill let me know and I can set up a
demo on ICC for you.  I'd have to think about 1997 hardware, but I ran on
a 500mhz alpha in 1996, so that should give some indication of what the
hardware should be.  I have a couple of 750mhz machines which are probably
in the right speed-range for 97.

>
>Cars on the other hand advanced hardly from 1997 to 2002. The advances of cars
>from 1997 - 2002 is in no way comparable to the advances in all respects of
>computerchess 1997 to 2002.
>
>We talk about the weakest chains getting stronger by nearly 500 rating points
>*at least*.


500? ? ? ? ?



>
>Let's take openingsbook. the 1997 openingsbook of deep blue was a random book
>with 4000 hand tuned moves.
>
>4000 hand tuned moves is very little.
>
>When compared to todays openings books that means it will get out of book on
>average with -1.0 down in score, if not more.
>



that is a crock.  I have a big opening book, and _I_ won't get out of book
"on average with -1.0 if not more"...



>So junior - deepblue i estimate at around 20-0.

Just like you estimate what can be done with functional languages?  With
NUMA hardware?  With SMP locks?

:)



>
>12 points from book. 1 point from middlegame. 5 points from attacking the king
>and mating deep blue (and it not showing any positional problem until it is too
>late. then when it smells it, it sees probably more than junior there despite
>junior searching deeper; singular extensions have that habit) and 4 points in
>endgame.
>
>Best regards,
>Vincent
>

If you could win games with your mouth, you might have a serious chance.
But the mouth doesn't play the game, unfortunately...




>>
>>
>>I do not understand the comparision anyway. We do not compare a 1910 car with a
>>2002 car either.
>>
>>You compare deep blue. no nullmove, no good eval (for 1997 standards sufficient
>>though) with the formula 1 cars that we build today.
>>
>>
>>Best Regards,
>>Vincent
>>
>>
>>Vincent, lets use your example since you want to compare Deep Blue to the
>>automobile, and the formula 1 cars.
>>Lets go to the salt flats with a 1997 car, (more realistic time reference), that
>>is capable of a top speed of 2000 miles an hour. Also take a car from 2003, and
>>this top speed is 200 miles per hour. the 2003 car has more knowledge about the
>>goals wanted by the humans, get to the finish line first. the 2003 car is more
>>stable, rides better, better interface, looks better, etc.
>>i think i will put my money on the speed for now.
>>
>>kburcham



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