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Subject: Re: Nice move for the not-so-strong engines/programs

Author: Joel

Date: 07:36:54 01/13/03

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My program is finally up to the task of analysing a position! :)

My engine definately falls under the catagory of 'not-so-strong', as it features
no quisence search or SEE, no pruning, and an evaluation function which would
make any 1300+ player laugh.

Here is what it thinks after 50 seconds:

 ply   score    time      nodes     principal variation

  1    -100       0         40     Rxd6
  2     420       0         86    Nxf3+  gxf3
  3     100       0        950    Nxf3+  gxf3  Rxd6
  4     260       0       3340      Ng6 Bxg7+  Qxg7   Rf1
  5     -60       6      33598      Nc6   Bb2   Qe7   Rf1  Rxd6
  6     360      14      76938      Ra8   Nf5 Nxf3+  gxf3 Bxd4+  Rxd4
  7      -5      75     462459    Nxf3+  Qxf3 Bxd4+  Rxd4  Qxc5  Nf7+  Rxf7
  8     360     359    2031405      Ra8   Nf5   Bf6   Qb2 Nxf3+  gxf3 Bxd4+
Rxd4
  9      -5    1420    8084577    Nxf3+  gxf3 Bxd4+  Rxd4  Qxc5   Qc4  Qxc4
 10     310    5010   27076646    Nxf3+  gxf3 Bxd4+  Rxd4  Qxc5   Nb5  Rxd4
Qb2

NPS: 540354

I recommend: Nxf3+ (e5f3)



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