Author: Joel
Date: 07:36:54 01/13/03
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My program is finally up to the task of analysing a position! :) My engine definately falls under the catagory of 'not-so-strong', as it features no quisence search or SEE, no pruning, and an evaluation function which would make any 1300+ player laugh. Here is what it thinks after 50 seconds: ply score time nodes principal variation 1 -100 0 40 Rxd6 2 420 0 86 Nxf3+ gxf3 3 100 0 950 Nxf3+ gxf3 Rxd6 4 260 0 3340 Ng6 Bxg7+ Qxg7 Rf1 5 -60 6 33598 Nc6 Bb2 Qe7 Rf1 Rxd6 6 360 14 76938 Ra8 Nf5 Nxf3+ gxf3 Bxd4+ Rxd4 7 -5 75 462459 Nxf3+ Qxf3 Bxd4+ Rxd4 Qxc5 Nf7+ Rxf7 8 360 359 2031405 Ra8 Nf5 Bf6 Qb2 Nxf3+ gxf3 Bxd4+ Rxd4 9 -5 1420 8084577 Nxf3+ gxf3 Bxd4+ Rxd4 Qxc5 Qc4 Qxc4 10 310 5010 27076646 Nxf3+ gxf3 Bxd4+ Rxd4 Qxc5 Nb5 Rxd4 Qb2 NPS: 540354 I recommend: Nxf3+ (e5f3)
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