Author: Sander de Zoete
Date: 13:43:01 01/13/03
Go up one level in this thread
Heb je geen suggesties? On January 13, 2003 at 16:38:57, Bas Hamstra wrote: >Nee, da's niks heb ik al gezien. Gooi maar weg, ha ha. > > > > > >On January 13, 2003 at 16:16:11, Sander de Zoete wrote: > >>Does anyone use reverse bitboards? I'm writing a new chess program "Preatorian", >>which uses reverse bitboards. Up till now it looks good, but is still 10% slower >>on capture generation than my 0x88 program "Shark". And Shark is slow, it must >>say. >> >>I add some code to see if i'm doing it correct? What could be improved? >> >>//--------------------------------------------------------------------------- >>// Generate Rook Moves for Move List >>// Bit Manipulation Trick for REVERSE Bitboard use >>// BITBOARD x, y; >>// y = x ^ (x - 4); >>// Starting from bit 3 (4 = 0100) up, all bits are set to 1 until the >>// first bit of x, which is 1. Also including this bit. >>// eg. x = 0101 0011, y will be 0011 1100. >>// Steps to use bit manipulation x ^ (x -2) >>// 1. Shift allpieces bitboard to the right until the bit with the attacking >>// piece is bit zero >>// 2. Mask the rank/file (for offboard problems) >>// (BITBOARD rank_mask = 0xFF; BITBOARD file_mask = 0x0101010101010101;) >>// 3.1 Perform the bit manipulation >>// 3.2 If file or diagonal: use file_mask/diagonal_mask again! >>// 4.1 Shift back to the left >>// 4.2 Use clear_right half of diagonal if bit 3 (int 4) is set to remove >>// redundant/wrong squares in upper right corner >>// 5 Result is attacks by piece without piece itself >>// 6. Use same steps 1 - 5 for reverse bitboard >>//--------------------------------------------------------------------------- >>void RookRankMoves(TBoard *pos, BITBOARD rooksqueen_bitboard, BITBOARD >>all_pieces, >> int reverse, BITBOARD capture_board, int capture ) >>{ >>BITBOARD h1_bitboard, h2_bitboard; >>int sq_to, sq_fr; >> >>h1_bitboard = rq_bitboard; >>while(h1_bitboard) >>{ sq_fr = LSB(h1_bitboard); >> h2_bitboard = all_pieces; >> h2_bitboard = h2_bitboard>>sq_fr; >> h2_bitboard = h2_bitboard ^ (h2_bitboard - 2); >> h2_bitboard = h2_bitboard<<sq_fr; >> h2_bitboard = h2_bitboard & (mask_rank_1<<(8*(sq_fr>>3))) ; >> //h1_bitboard = Clear_LSB(h1_bitboard); >> h1_bitboard ^= bit_mask[sq_fr]; >> // remove captures/own pieces from non capture board >> if (capture) >> h2_bitboard &= capture_board; >> else >> h2_bitboard &= ~all_pieces; >> while(h2_bitboard) >> { sq_to = LSB(h2_bitboard); >> //h2_bitboard = Clear_LSB(h2_bitboard); >> h2_bitboard ^= bit_mask[sq_to]; >> if (reverse) >> AddMoveToList((63-sq_fr), (63-sq_to), >> (pos->piece_on_square[(63-sq_fr)]>>2), >> (pos->piece_on_square[(63-sq_to)]>>2), 0, 0, 0); >> else >> AddMoveToList(sq_fr, sq_to, >> (pos->piece_on_square[sq_fr]>>2), >> (pos->piece_on_square[sq_to]>>2), 0, 0, 0); >> g_move_list_counter++; >> }// while h2_board >>}// while h1_board >>} >> >>Thanks for any input, >>Sander de Zoete
This page took 0 seconds to execute
Last modified: Thu, 15 Apr 21 08:11:13 -0700
Current Computer Chess Club Forums at Talkchess. This site by Sean Mintz.