Author: Bas Hamstra
Date: 13:50:57 01/13/03
Go up one level in this thread
On January 13, 2003 at 16:43:01, Sander de Zoete wrote: >Heb je geen suggesties? Well in fact it is interesting. But I have no experience with it. From what I understand the X & (X-2) does a sort of floodfill left-up so you keep a reversed bitboard to get a floodfill right-down. I have to experiment with it to be sure what it does... Back in 2 minutes, after which I will give you advice for the next 2 years... Bas. >On January 13, 2003 at 16:38:57, Bas Hamstra wrote: > >>Nee, da's niks heb ik al gezien. Gooi maar weg, ha ha. >> >> >> >> >> >>On January 13, 2003 at 16:16:11, Sander de Zoete wrote: >> >>>Does anyone use reverse bitboards? I'm writing a new chess program "Preatorian", >>>which uses reverse bitboards. Up till now it looks good, but is still 10% slower >>>on capture generation than my 0x88 program "Shark". And Shark is slow, it must >>>say. >>> >>>I add some code to see if i'm doing it correct? What could be improved? >>> >>>//--------------------------------------------------------------------------- >>>// Generate Rook Moves for Move List >>>// Bit Manipulation Trick for REVERSE Bitboard use >>>// BITBOARD x, y; >>>// y = x ^ (x - 4); >>>// Starting from bit 3 (4 = 0100) up, all bits are set to 1 until the >>>// first bit of x, which is 1. Also including this bit. >>>// eg. x = 0101 0011, y will be 0011 1100. >>>// Steps to use bit manipulation x ^ (x -2) >>>// 1. Shift allpieces bitboard to the right until the bit with the attacking >>>// piece is bit zero >>>// 2. Mask the rank/file (for offboard problems) >>>// (BITBOARD rank_mask = 0xFF; BITBOARD file_mask = 0x0101010101010101;) >>>// 3.1 Perform the bit manipulation >>>// 3.2 If file or diagonal: use file_mask/diagonal_mask again! >>>// 4.1 Shift back to the left >>>// 4.2 Use clear_right half of diagonal if bit 3 (int 4) is set to remove >>>// redundant/wrong squares in upper right corner >>>// 5 Result is attacks by piece without piece itself >>>// 6. Use same steps 1 - 5 for reverse bitboard >>>//--------------------------------------------------------------------------- >>>void RookRankMoves(TBoard *pos, BITBOARD rooksqueen_bitboard, BITBOARD >>>all_pieces, >>> int reverse, BITBOARD capture_board, int capture ) >>>{ >>>BITBOARD h1_bitboard, h2_bitboard; >>>int sq_to, sq_fr; >>> >>>h1_bitboard = rq_bitboard; >>>while(h1_bitboard) >>>{ sq_fr = LSB(h1_bitboard); >>> h2_bitboard = all_pieces; >>> h2_bitboard = h2_bitboard>>sq_fr; >>> h2_bitboard = h2_bitboard ^ (h2_bitboard - 2); >>> h2_bitboard = h2_bitboard<<sq_fr; >>> h2_bitboard = h2_bitboard & (mask_rank_1<<(8*(sq_fr>>3))) ; >>> //h1_bitboard = Clear_LSB(h1_bitboard); >>> h1_bitboard ^= bit_mask[sq_fr]; >>> // remove captures/own pieces from non capture board >>> if (capture) >>> h2_bitboard &= capture_board; >>> else >>> h2_bitboard &= ~all_pieces; >>> while(h2_bitboard) >>> { sq_to = LSB(h2_bitboard); >>> //h2_bitboard = Clear_LSB(h2_bitboard); >>> h2_bitboard ^= bit_mask[sq_to]; >>> if (reverse) >>> AddMoveToList((63-sq_fr), (63-sq_to), >>> (pos->piece_on_square[(63-sq_fr)]>>2), >>> (pos->piece_on_square[(63-sq_to)]>>2), 0, 0, 0); >>> else >>> AddMoveToList(sq_fr, sq_to, >>> (pos->piece_on_square[sq_fr]>>2), >>> (pos->piece_on_square[sq_to]>>2), 0, 0, 0); >>> g_move_list_counter++; >>> }// while h2_board >>>}// while h1_board >>>} >>> >>>Thanks for any input, >>>Sander de Zoete
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