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Subject: Re: Ha Hammetje

Author: Bas Hamstra

Date: 13:50:57 01/13/03

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On January 13, 2003 at 16:43:01, Sander de Zoete wrote:

>Heb je geen suggesties?

Well in fact it is interesting. But I have no experience with it. From what I
understand the X & (X-2) does a sort of floodfill left-up so you keep a reversed
bitboard to get a floodfill right-down. I have to experiment with it to be sure
what it does... Back in 2 minutes, after which I will give you advice for the
next 2 years...


Bas.




>On January 13, 2003 at 16:38:57, Bas Hamstra wrote:
>
>>Nee, da's niks heb ik al gezien. Gooi maar weg, ha ha.
>>
>>
>>
>>
>>
>>On January 13, 2003 at 16:16:11, Sander de Zoete wrote:
>>
>>>Does anyone use reverse bitboards? I'm writing a new chess program "Preatorian",
>>>which uses reverse bitboards. Up till now it looks good, but is still 10% slower
>>>on capture generation than my 0x88 program "Shark". And Shark is slow, it must
>>>say.
>>>
>>>I add some code to see if i'm doing it correct? What could be improved?
>>>
>>>//---------------------------------------------------------------------------
>>>//  Generate Rook Moves for Move List
>>>//  Bit Manipulation Trick for REVERSE Bitboard use
>>>//  BITBOARD x, y;
>>>//  y = x ^ (x - 4);
>>>//  Starting from bit 3 (4 = 0100) up, all bits are set to 1 until the
>>>//  first bit of x, which is 1. Also including this bit.
>>>//  eg. x = 0101 0011, y will be 0011 1100.
>>>//  Steps to use bit manipulation x ^ (x -2)
>>>//  1.  Shift allpieces bitboard to the right until the bit with the attacking
>>>//      piece is bit zero
>>>//  2.  Mask the rank/file (for offboard problems)
>>>//      (BITBOARD rank_mask = 0xFF; BITBOARD file_mask = 0x0101010101010101;)
>>>//  3.1 Perform the bit manipulation
>>>//  3.2 If file or diagonal: use file_mask/diagonal_mask again!
>>>//  4.1 Shift back to the left
>>>//  4.2 Use clear_right half of diagonal if bit 3 (int 4) is set to remove
>>>//      redundant/wrong squares in upper right corner
>>>//  5   Result is attacks by piece without piece itself
>>>//  6.  Use same steps 1 - 5 for reverse bitboard
>>>//---------------------------------------------------------------------------
>>>void RookRankMoves(TBoard *pos, BITBOARD rooksqueen_bitboard, BITBOARD
>>>all_pieces,
>>>                    int reverse, BITBOARD capture_board, int capture )
>>>{
>>>BITBOARD h1_bitboard, h2_bitboard;
>>>int sq_to, sq_fr;
>>>
>>>h1_bitboard = rq_bitboard;
>>>while(h1_bitboard)
>>>{   sq_fr = LSB(h1_bitboard);
>>>    h2_bitboard = all_pieces;
>>>    h2_bitboard = h2_bitboard>>sq_fr;
>>>    h2_bitboard = h2_bitboard ^ (h2_bitboard - 2);
>>>    h2_bitboard = h2_bitboard<<sq_fr;
>>>    h2_bitboard = h2_bitboard & (mask_rank_1<<(8*(sq_fr>>3))) ;
>>>    //h1_bitboard = Clear_LSB(h1_bitboard);
>>>    h1_bitboard ^= bit_mask[sq_fr];
>>>    //  remove captures/own pieces from non capture board
>>>    if (capture)
>>>    h2_bitboard &= capture_board;
>>>    else
>>>    h2_bitboard &= ~all_pieces;
>>>    while(h2_bitboard)
>>>    {   sq_to           = LSB(h2_bitboard);
>>>        //h2_bitboard     = Clear_LSB(h2_bitboard);
>>>        h2_bitboard ^= bit_mask[sq_to];
>>>        if (reverse)
>>>        AddMoveToList((63-sq_fr), (63-sq_to),
>>>                        (pos->piece_on_square[(63-sq_fr)]>>2),
>>>                        (pos->piece_on_square[(63-sq_to)]>>2), 0, 0, 0);
>>>        else
>>>        AddMoveToList(sq_fr, sq_to,
>>>                        (pos->piece_on_square[sq_fr]>>2),
>>>                        (pos->piece_on_square[sq_to]>>2), 0, 0, 0);
>>>        g_move_list_counter++;
>>>    }// while h2_board
>>>}// while h1_board
>>>}
>>>
>>>Thanks for any input,
>>>Sander de Zoete



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